Hi Anthony,
I had a similar problem dealing with various STL files back when I was making jewellery.
One of the work a rounds was to use 3d-Coat as it will import an STL & convert it into voxels.
Aside from the sculpting elements that I used within 3d-Coat, it also has retopo tools with OBJ export.
https://3dcoat.com/features/
I personally found 3d-Coat's UI easier to use & understand, more so than the UI within Zbrush...
...the 3DC trial was fully workable, allowing for various tests before committing funds...
...the cost of 3DC was quite affordable, just as with MoI.
At that time I was using both Rhino & MoI, because Rhino allowed & worked with both mesh objects & NURBS...
...I'd import the OBJ into Rhino, create some basic NURBS geometry around it, which I'd then simply copy & paste to complete within MoI.
(MoI being far easier to use than doing similar in Rhino)
So given it's been done correctly, you should then be able to utilise the retop OBJ as a basic reference when brought into MoI via Max's script..?
...I can't actually test this for you as I've no longer got a suitable computer to do it on.
HTH, Colin
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