Fillets in Moi and Fusion 360
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 From:  Michael Gibson
9326.5 In reply to 9326.4 
Hi Metin, unfortunately one of the most difficult things for fillets is handling cases where fillets come together between multiple surfaces. The Blend command is only focused on generating a surface, not on handling juncture areas.

- Michael
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 From:  3image
9326.6 In reply to 9326.5 
Well, for v4 I'd really appreciate a fillet removal tool. Cleaning up those geometry is still very tedious in MoI.

Nevertheless, for what MoI is intended for I'm still very satisfied with the fillet function.
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 From:  Michael Gibson
9326.7 In reply to 9326.6 
Hi 3image, unfortunately the geometry library MoI currently uses does not have a fillet removal function, so it will not be feasible for me to implement that kind of tool in MoI v4.

You might take a look at SpaceClaim for that type of function, I think it has a good tool for that.

- Michael
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 From:  klaudio
9326.8 In reply to 9326.7 
Hi Michael,

Any news on a switch to new geometry kernel which will be able to handle complex fillets (like Fusion260, SpaceClaim, etc.), among other things?

Thanks!
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 From:  Michael Gibson
9326.9 In reply to 9326.8 
Hi klaudio, sorry no news on that currently.

- Michael
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 From:  Cemortan_Tudor
9326.10 
I've asked once to add Points for scripting just for this purpose (to rewrite fillet and shell in js)
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 From:  3image
9326.11 In reply to 9326.7 
Hi Michael,

Actually, the - for students and hobbyists - (still) free Fusion360 already does that: It's able to remove fillets.

Yeah, I can remember you already mentioned it some time ago, so I can understand that situation. But still, I think a new solid kernel is a must for the next version (v5 since we are already at v4 :-D ).
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