Hi PaQ,
I explored your technique more and also used the blur node, which gave great results
when using it with my first noise test.
I think I will combine your technique with parts of mine, because my computer is
not the fastest. So what I did, I used your dense sample file and rendered a normal
map from it. Then Knald was used to generate the depth map. After that brought into
Photoshop to prepare the map for ZSurf. While the results are not 100 percent
identical I have now the same details and smoothness like your model has, with
the only (but important for me) difference that my file size is much much smaller.
Your sample on the left is 368 MB, while mine on the right is 2,71 MB.
[EDIT] Reduced the density to 0.8 and now your file is around 59 MB.
Best regards
Stefan
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