Patch Modelling (Curved Surfaces) Help Required
All  1-5  6-12

Previous
Next
 From:  Simon (GRIMMY)
9294.6 In reply to 9294.5 
Whooa! I have no idea how you did that. It was amazing !!

Could you describe step by step? Many Thanks!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9294.7 In reply to 9294.6 
Return previous post! ;)
I believe that existing new step to step is sufficient!
For this one i take the general perimeter : Join
Make same previous post
Take a plane as surface
Extrude Perimeter
Boolean Merge
Join wanted surfaces = a simple solid (take a look at the up right Moi screen)
Export as obj only triangles

Alway test Free Owlet 1024*1024 max

EDITED: 13 Mar 2019 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Simon (GRIMMY)
9294.8 In reply to 9294.7 
Ok thanks. I still don't really understand it but thanks anyway.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9294.9 In reply to 9294.8 
Where are you blocked ?
I return in 4 hours!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9294.10 
Some closeup...


Draw the perpendicular curve through edges & first curve a little more bigger
Sweep them
Kill the lateral face
Extrude bottom perimeter
Select surface sweeped Boolean merge with extruded lateral faces
erase that you don't want
join top surface and lateral faces
Fillet (0,2 here)
That's all!

EDITED: 13 Mar 2019 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9294.11 In reply to 9294.4 
Hi Simon, it's best to form the cap by an intersection with another surface which is what Pilou is showing above.

Even if you are modeling things "patch by patch" there are still many situations where you want to make extended surfaces that then get trimmed with each other rather than trying to literally build every single surface all by itself from non-planar curves.

So for your case here you would want to start with these 2 planar profile curves:



Extrude this one to make an extended base shape that punches through your main body and also extends past the other profile as viewed from the top:



Do boolean difference on the extrusion to cut off the end and leave the imprint of the profile:





Then you trim that and the main body with each other.

If you want to have a more complex curvy "cap" that does not have a single 2D profile curve you would build an extended cutting surface using something like sweep or loft and use that surface as the cutting object in the boolean difference. See here for some a recent examples:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9281.7
http://moi3d.com/forum/index.php?webtag=MOI&msg=9264.2

Making extended surfaces with simple regular structures that then get trimmed is still a major part of NURBS modeling technique even if you're doing things at a surface level.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Frenchy Pilou (PILOU)
9294.12 
With these 2 versions you have seen quasi all Boolan functions! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-5  6-12