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 From:  Mauro (M-DYNAMICS)
9287.19 
Hi Stefan
I think to jump into Blender,and buy Chipp's course
If i remember, you got Maxwell,and being you an expert about renderers can you tell me differences about Cycles and Maxwell?
I did all my renders with Fry before,then Arion that is similar to Maxwell
Thanks:M

forgive me for little off-topic
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 From:  amur (STEFAN)
9287.20 
Hi Mauro,

I am by no means a render expert … I am only a 3D doodler, so to speak.

However, I try to do images the possibly easiest way to produce and that they
are for me showable. Maxwell Render allows me to do this because it is for me
easy to use and very logical. I am still using and old version, without GPU support.

The reason why i started to play with Cycles is that i can produce nice images as
well but with much shorter render times. And thanks to Metins tip about the denoiser
i can render now much faster with Cycles (or Maxwell …). That said the learning
curve to use Blender and Cycles is higher for me, because there are much
more settings (node set-up for shaders etc.), but once mastered i should be good
to go.

Eevee is a totally different beast, i was all ears when Chipp released his
course, because i have found no similar course for learning Eevee, which i like
to use later too.

When it comes to direct comparison of render engines there is a nice comparison
available to check out the pros and cons of Cycles and Maxwell.

https://www.blenderguru.com/articles/render-engine-comparison-cycles-vs-giants

Hope this answers a bit your question!

Regards
Stefan
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 From:  amur (STEFAN)
9287.21 
O.k. to answer your question about differences …

Cycles is unbiased like Maxwell, Fry and Arion,
but the terminology for Material definitions
and its used parameters are slightly different
and you can use nodes for the material creation
as well, which Maxwell does not have.

Lighting wise there are no watt/lumen etc. presets/
settings for different lamp types in Cycles like Maxwell has,
nor a physically sun you can set the hours / day etc.

I think if you download Blender and play
with Cycles or Evee settings a bit you see
the differences compared to Arion and Fry.


Regards
Stefan

EDITED: 14 Mar 2019 by STEFAN

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 From:  Mauro (M-DYNAMICS)
9287.22 In reply to 9287.21 
Thank you so much !
It s time to jump into Blender...and many thanks to Metin :)
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 From:  amur (STEFAN)
9287.23 
You're welcome! :-)

Best regards
Stefan
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 From:  amur (STEFAN)
9287.24 
Hi all,

while reading about lighting with Cycles and wondering about translating some things
from Maxwell i found this very interesting article for Cycles, explaining how to create
an accurate sun intensity model and using kelvin values for emitters via the blackbody
node. While not an add-on i think it could be very useful for some of us.

https://blendergrid.com/news/cycles-physically-correct-brightness

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
9287.25 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9287.26 
New Functions! ;)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Metin (METIN_SEVEN)
9287.27 
Hi all,

Just a minor remark: Cycles is not unbiased. The term unbiased is used for renderers that do no simplifications to speed up rendering. An unbiased renderer will have a minimal amount of settings and will always converge toward a result that is as realistic as possible.

Maxwell is an unbiased renderer, but Cycles is a biased renderer that uses methods to simplify the result in order to gain speed. This doesn't mean that Cycles is not a realistic renderer. V-Ray is also a biased renderer, and the physics math behind the light ray calculations is correct, but rendering is sped up by using methods like a light bounce limit, ray tresholds, blurring glossy reflections, noise reduction and other approximations that increase speed at the expense of realism. Using the right settings, a biased renderer can yield very similar results to an unbiased renderer while offering more speed.

Regards,

Metin

EDITED: 26 May 2019 by METIN_SEVEN

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 From:  Frenchy Pilou (PILOU)
9287.28 
Very descriptive method! ;)


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 From:  Frenchy Pilou (PILOU)
9287.29 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9287.30 




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 From:  Frenchy Pilou (PILOU)
9287.31 


EDITED: 24 Jul 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9287.32 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9287.33 
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 From:  Frenchy Pilou (PILOU)
9287.34 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Metin (METIN_SEVEN)
9287.35 
The Blender 2.81 master builds now include Intel's AI-powered Open Image Denoiser (OIDN). It's quite impressive what it can already do with a one-sample rendering:

https://twitter.com/simonthommes/status/1164202286027030529

Have a nice weekend,

Metin

Freelance visualizer • illustrator • animator • 3D designer — metinseven.nl
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 From:  Frenchy Pilou (PILOU)
9287.36 




EDITED: 5 Sep 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9287.37 
Not an Addon but how do you use them :)



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 From:  moontan
9287.38 
Meshmachine, because of the cool workflow and numerous tools, and the Unf*ck tool. lol :)
it all looks very slick.

have you folks tried it?

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