boolean diff wtf
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 From:  Frenchy Pilou (PILOU)
9285.21 In reply to 9285.20 
for chamfers ... Yes but as you must enter some parameters you are stopped in your speed flow! :)
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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Mr. Yuri (MR_JURAJ)
9285.22 
I've found that I have to be very careful with fillets and chamfers as if I want to edit object itself after 3D printing it (to make adjustments for the part needed) it's really painful if it has filleted edges.

This is biggest downside of moi comparing to DSM that edits of finished models are more time consuming.
Also the fillets and chamfers have different math or whatever that MOI cannot handle them as good as DSM.

Aside those two above MOI is better on all levels I think.

Bad news for me that those two things are ones I use most often.

I know you used chamfers just as an example, but it reminded me of this :/
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 From:  Michael Gibson
9285.23 In reply to 9285.15 
Hi Mr. Yuri, well when you get stuck or confused about something in MoI, don't hesitate to post your question here on the forum. That's how you will learn and improve. For example with this discussion right here now you know what causes a boolean to have missing pieces of the cutting object.

Doing complex models just inherently takes a higher degree of skill and so it will take time for you to develop that. Keep at it and it will pay off.

For chamfers and fillets it sounds like a good solution for you would be to use DSM and MoI in combination with each other, doing the fillets and chamfers in DSM. I'm not sure if DSM has the import capabilities that you would need for that, it is a stripped down version of SpaceClaim. It would probably work better to use the full SpaceClaim software but it's pretty expensive. It could be a pretty significant boost to your productivity though.

I also have some ideas to improve MoI that will help more too later this year.

- Michael
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 From:  Frenchy Pilou (PILOU)
9285.24 In reply to 9285.23 
Seems I have shown that we can import inside Moi a free DesignSpark Mechanical file! :)

https://moi3d.com/forum/index.php?webtag=MOI&msg=6186.53



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 From:  Michael Gibson
9285.25 In reply to 9285.24 
Hi Pilou, thanks I couldn't remember if it was possible to go in both directions or just one way. That's great!

- Michael
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 From:  Frenchy Pilou (PILOU)
9285.26 In reply to 9285.25 
Maybe it's more easy with the Pro version (Space Claim) than the free version (Design Spark Mechanical)... ;)
But it's not the same price of course!
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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  OSTexo
9285.27 
Hello,

Planning your modeling strategy ahead of time given the MoI3D core set of commands is helpful. Before getting far in actual modeling it's helpful to learn the fundamental commands and then take some time to think about different ways you can use those commands to create the model. Generally speaking it's not a great idea to cobble together little pieces into a model, sooner or later the model falls apart. Rather, make use of alignment tools, keep lines and surfaces lightweight enough to accomplish your objectives and if your strategy begins to fail don't be afraid to rewind to a safe point and try another path.
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 From:  Mr. Yuri (MR_JURAJ)
9285.28 In reply to 9285.24 
Hi Pilou,
I know about this and have the instructions saved about import/export MOI<>DSM.

From DSM to MOI it most of the time won't work (step of coverting the extracted .rsdm file) and if yes, it scales the model.

Looking forward to Michael upgrades that should help these operations ;)
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