Hello Michael.
@You: "...Can you please remind me what the "display mesh routines" part is about?..."
Well...something we where talking about many months ago.
I'm referring to some improvements to the way Moi is using to display/render the nurbs surfaces.
Actually, despite any kind of tweaking I can try with the control panel of my GPU (Nvidia Quadro and Nvidia 1080 Ti), the antialiasing is never applied to the boundaries of the surfaces but only to the nurbs curves.
Also there's still the old problem of the "unwanted fake edges" or "edges glitches" that moi sometimes draw for certain area of the objects.
Here in these 3 screenshots you con see what I'm talking about :)
The "read area" show you the missing antialiasing in the rendering of the surfaces and, in the last pictures, the "edges glitches".
Thanks.
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