V4 beta Feb-27-2019 available now
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 From:  Michael Gibson
9266.168 In reply to 9266.167 
Hi Larry, so for the MeshMixer unexpected seam display, I closely examined your file impeller05.obj which was this one:



There is indeed a seam here:



There is no seam or "island separation" to be found in the other area you circled though. I tested this by isolating the bottom face in Rhino and pulling the points, each one is a single point connected to everything else and they don't pull apart. Here they are each one point that has a long edge coming from it pulled slightly to the outside of the original circle:



So there is no seam to be found at that spot, there is however some very skinny triangles and a particularly skinny one in that area. It is just quite skinny though, not reversed.

So my best guess is that MeshMixer does not like such skinny triangles, maybe it considers it within some tolerance of being non-manifold.


re:
> This one here : https://grabcad.com/library/impeller-design-02-2-1 doesn't appear to be a false
> positive due to skinny triangles. I've uploaded both its .step and .obj here :
>
> https://drive.google.com/open?id=1VRlXPAT2w7gAgpBk9cftSscmdqZ5r-8I

I took a close look at the flat face of impeller02.2.obj using the above process and could not find any seams other than the one horizontal one.



re: saving as v2 - that's too bad that wasn't without it's own issues. I tested loading in your cage.only.3dm file into Rhino and also saw various meshing artifacts in there as well, here's what it looks like in Rhino:



So the save as v2 won't be viable, it has a different kind of messed up UV curves. So the problem in the original .3dm file is that MoI isn't able to use the UV trim curves on cylinders, cones, and spheres special case type objects. That means it has to make its own UV curves but there's a bug in that process somewhere. When you do a "save as v2", those special objects are converted into regular NURBS surfaces which means that MoI is able to use the UV curves from the v2 file. But the conversion of the UV curves from analytic UV space to NURBS UV space is not very good in the OpenNURBS toolkit. The weird artifacts in both MoI and Rhino are because of poor quality UV curves.

I'll investigate some more to try and see if I can figure out why MoI's UV trim curve generator isn't doing too well on your original converted 3dm file. It looks like it's sometimes going in the wrong direction when the first or last points of the 3D edge curve are on the seam edge of a closed surface.

Thanks,
- Michael

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 From:  Michael Gibson
9266.169 In reply to 9266.167 
Hi Larry, so I was able to find a bug in MoI's 3DM importer that was messing up the mould.quadlobe.toy.3dm import, that's the first one that you posted from CAD Exchanger in Rhino v5 format.

I've fixed that up so the next v4 beta will be able to import that file ok, thanks for reporting it.

- Michael
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 From:  LarryV
9266.170 In reply to 9266.169 
Hello Michael,

Thanks for the update! That's fantastic.

I've converted the problematic propeller model to Rhino 5 .3dm as well and testing I found it's likewise not importing correctly in 3.0.

Can you please test your latest v4 beta version with this one as well? I've attached it to this reply.

Thank you for your time and consideration.

Best regards,

Larry.
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 From:  Frenchy Pilou (PILOU)
9266.171 
Works as solid for obj export in V4 ;)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
9266.172 In reply to 9266.170 
Hi Larry, yup good news the same bug fix solves that one as well. Here's what it will look like in the next v4 beta with the bug fix:



Thanks for reporting it! I'm still going to investigate the step import some more but it is usually quite a bit easier for me to figure out what's going on with .3dm imports.

- Michael
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 From:  Michael Gibson
9266.173 In reply to 9266.171 
Hi Pilou,

re:
> Works as solid for obj export in V4 ;)

Nope, it's not working in the current v4 beta, it just looks ok from that angle because the messed up part is on the bottom.

But it will work fine in the next v4 beta though.

- Michael
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 From:  Frenchy Pilou (PILOU)
9266.174 In reply to 9266.173 
This ?

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  LarryV
9266.175 In reply to 9266.172 
Hello Michael,

Thanks a lot for confirming! Can't wait for the release v4 release!

About that, will the release 4.0 version need to be installed over 3.0, in the same folder? As an add-on or expansion of sorts? Or will it be a separate installation?

If it comes as a separate installer which can be installed in a separate folder, if I install it over V3 would it retain the plugins I installed? I'm sorry if these questions were already asked and answered earlier in this thread.

Thanks for your time and consideration.

Best regards!

Larry.
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 From:  LarryV
9266.176 In reply to 9266.174 
Hey Pilou,

That's indeed where the import issue in 3.0 is and it looks similar to your screenshot from the current beta of 4.0 so it was probably the same issue as in 3.0.

Best regards,

Larry.
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 From:  Michael Gibson
9266.177 In reply to 9266.174 
Hi Pilou, yes that's the problem area, it will be ok in the next v4 beta though.

- Michael
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 From:  Michael Gibson
9266.178 In reply to 9266.175 
Hi Larry also I should mention that I'm hoping that the next v4 beta will be the last one and after that I'll switch to a very conservative mode trying not to make any more changes if possible to avoid introducing new bugs for the final v4 release. So if you have any other .3dm files that don't come across well now would be the time to send them to have a chance at getting them fixed for v4.

So far it seems that CAD exchanger .3dm transfer is working well other than this one particular bug though.


> About that, will the release 4.0 version need to be installed over 3.0, in the same folder? As an add-on
> or expansion of sorts? Or will it be a separate installation?

It's meant to be a separate installation, it's best not to try and install it directly in the same folder as v3.


> If it comes as a separate installer which can be installed in a separate folder, if I install it over V3
> would it retain the plugins I installed?

I'm not quite sure what would happen. It's best not to try and intermingle a v3 and a v4 installation directly over top of each other in a single install folder. It's intended that v3 and v4 should be in separate folders. Probably what would happen is you would have a v4 that worked and the current v3 installation would be broken. Many of the binaries for v3 and v4 have the same file name like MoI.exe, etc... so if you tried to put them in the same folder the v3 ones would get overwritten.

For plugins, most plugins are installed by copying them into the commands folder, you would just copy those from v3's commands folder into v4's commands folder. Also v4 now supports an additional commands folder located in appdata, outside of the main installation folder. It's good to put plugins there instead because then future versions will find them them there instead of needing to copy them around.

- Michael
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 From:  LarryV
9266.179 In reply to 9266.178 
Hey Michael!

It doesn't look like I have any more models which don't import correctly either as .step files or as .3dm files, after conversion with CAD Exchanger. From what I can tell, it looks like I'll be able to reliably use this pipeline going forward.

Thank you!

Best regards,

Larry.
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 From:  Michael Gibson
9266.180 In reply to 9266.179 
Thanks Larry, that's great!

- Michael
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 From:  LarryV
9266.181 In reply to 9266.180 
Hey Michael!

Me again, just came across another .step model that doesn't import correctly as Rhino 5 .3dm in MOI 3.0. What's unusual is that the .step file appears to import correctly.

I'm fairly sure this is fixed in the latest beta of 4.0 but just thought I'd report it anyway.

Thank you!

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 From:  Michael Gibson
9266.182 In reply to 9266.181 
Hi Larry, thanks for sending it. Yes that is indeed another case of the same bug and it will come in ok now in the next v4 beta.

- Michael
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 From:  Rudl
9266.183 
Will the next Beta contain the dimension tools?
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 From:  Michael Gibson
9266.184 In reply to 9266.183 
Hi Rudl,

re:
> Will the next Beta contain the dimension tools?

Yes!

- Michael
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 From:  pafurijaz
9266.185 
Hi to all a think this was asked before but with upcoming version a figure out if planed a script or a new command to develop surfaces inside moi like Rhino here https://wiki.mcneel.com/labs/devsrf

thanks..
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 From:  bemfarmer
9266.186 In reply to 9266.185 
It seems a lot like LineWeb.
Maybe some of the new crv methods of MoI4beta could be adapted...(?)...coplanar tangents...

- Brian
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 From:  Michael Gibson
9266.187 In reply to 9266.185 
Hi pafurijaz,

> Hi to all a think this was asked before but with upcoming version a figure out if planed
> a script or a new command to develop surfaces inside moi like Rhino here
> https://wiki.mcneel.com/labs/devsrf

Sorry no there are not currently any plans for developable surface focused tools in MoI. I would recommend using Rhino for those particular tools.

- Michael
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