V4 beta Feb-27-2019 available now
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 From:  dinos
9266.113 In reply to 9266.112 
Hi Pilou,

try Instant Meshes! (https://igl.ethz.ch/projects/instant-meshes/)

I exported an obj of around 8K polygons, pure quad mesh with a file size of 3.5MB. Imported nicely into Moi3D.

3dm file was around 88MB but it looks clean and i can boolean diff a sphere in 10-15 sec on my MBP :-)

Playing with different polygon counts is easy in Instant Meshes so give it a go!

Dinos
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 From:  Frenchy Pilou (PILOU)
9266.114 In reply to 9266.113 
I took your OBJ file and run it inside Zbrush for decimate it! ;)

And I suppose the Zbrush Decimaster has same functions than Instant Mesher! ;)

It's more that problem : I have only 8 Gigas ram on my Latop!

And seems I have same time consuming for boolean function than you! ;)

Ps Have you a direct link for download an Instant Mesher windows version ? Because I am a little losted over all these files!
(without line command if possible! :)

Else 8 years old! ;)

EDITED: 2 Apr 2019 by PILOU

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 From:  dinos
9266.115 In reply to 9266.114 
Sure, you can download it from the github page: https://github.com/wjakob/instant-meshes

Its fast and efficient and should run nicely on your computer.
It even has a really nice UI to play with :-)

Dinos
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 From:  Michael Gibson
9266.116 In reply to 9266.111 
Hi Pilou,

re:
> Boolean Operation takes some times! A Boolean Diff with a Simple Sphere takes 20 sec! ;)
> Does it the same for you ?

This is probably because of the relatively high face count in the model. Your model appears to be made up of all triangles instead of being a quad-dominant mesh set up for sub-d smoothing. So because of that you're getting a lot of little tiny faces.

The sub-d importer is primarily focused on converting sub-d models, not non-sub-d triangle mesh models like you are using there.

- Michael
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 From:  Frenchy Pilou (PILOU)
9266.117 In reply to 9266.115 
Thx but the direct link for Windows all in one Standalone was a little more following! ;)

After some clicking I finally found it! :)

https://instant-meshes.s3.eu-central-1.amazonaws.com/Release/instant-meshes-windows.zip
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 From:  AlexPolo
9266.118 
Probably been asked before tried to search but couldn't dig anything up - is there a way to set BROWSER - Object / Types / Styles to be rolled out permanently on starting a new doc - find its a repetitive function that I do with new docs in MOI.
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 From:  Michael Gibson
9266.119 In reply to 9266.118 
Hi Alex, it is possible in v4 to have scene browser items expanded on program launch by making a startup script as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9157.2

- Michael
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 From:  AlexPolo
9266.120 
thanks Michael works great.
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 From:  nameless
9266.121 
Hi Michael, any very rough timeline on the next beta release? I hate to be that guy, but I would love to have something exciting to look forward to :)
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 From:  Michael Gibson
9266.122 In reply to 9266.121 
Hi nameless, re: next beta release - well I'm heading out on vacation for a week. Maybe something like 3 weeks from now?

I've been making progress on basic dimension annotations but it still needs some more work.

- Michael
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 From:  nameless
9266.123 In reply to 9266.122 
Hi Michael,

I wish you fun and relaxation in your vacation! And looking forward to it :)
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 From:  bemfarmer
9266.124 
Out of curiousity, I've been checking the contents of a few folders. :-)

In the MoI4.0_Beta_Feb-26-2019, commands folder, I have 267 "stock" command related files, (<50% .htm, and> 50% .js).

In the %AppData" / Moi/Commands folder, I have 1089 files. There are 266 "stock" command related files (more or less duplicates of the MoI4.0_Beta commands folder (-1)).
(I thought that the "stock" commands were supposed to be in the beta/commands folder, but at present they are in both locations.)

There are 823 additional "add-on" files, with _underline prefix, (<50% .htm), including quite a few experimental commands, and "mod" versions.

So one question is, in which directory do the "stock" MoI commands belong? Did the last update put the "stock" commands in the %AppData% Commands subdirectory?

- Brian
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 From:  Michael Gibson
9266.125 In reply to 9266.124 
Hi Brian, MoI shouldn't have put any commands at all in the appdata commands folder, all those would have gotten there from you copying them in there.

It's intended that the stock commands are not in appdata, they are intended to be in the old install directory commands folder. That's so that if any of them are updated with some new features you will get them along with the new install.

When you run a command and the same command is present in both the install commands dir and the appdata commands dir, the install one will take precedence.

So it doesn't do any actual harm to have them additionally in the appdata dir though.

Hope that's what you were asking about!

- Michael
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 From:  Nicholas Caldwell (NICHOLASCALDWELL)
9266.126 In reply to 9266.125 
Feature Request - I've been using MOI for 3d printing and it is awesome and does great exports to STL files. Would it be possible for MOI to be able to import STL files so that we could support the entire life-cycle of 3d printing?

Imagine being able to download ANY file off of Thingverse and modify it and print it....it would be a great boost for my workflow. I can really see MOI being able to excel in that niche.

I understand if it's not possible but I love MOI and figured it wouldn't hurt to ask. :-)

Best, Nicholas
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 From:  moritzbock (MORITZ)
9266.127 In reply to 9266.126 
Hi Nicholas,
I'll go along with your wish. There are a large number of models at Thingivers that can be used with minor changes. Unfortunately not every 3D program can process the STL files.
I myself have published a lot of STL files of models (of course constructed with MoI ;-)) there.
Greetings
-moritz
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 From:  Michael Gibson
9266.128 In reply to 9266.126 
Hi Nicholas & moritz, sorry but importing STL files is not likely to be added to MoI anytime soon. The reason is that STL files only contain triangle mesh data, not CAD surfaces are solids like MoI is designed to work with at modeling time.

STL is not really designed to be a format for translating model data between CAD programs, it's meant to be used for transfer to a 3D printer only.

- Michael
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 From:  moritzbock (MORITZ)
9266.129 In reply to 9266.128 
Hi Michael, what a pity - thanks for the answer anyway.
-moritz
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 From:  Nicholas Caldwell (NICHOLASCALDWELL)
9266.130 In reply to 9266.129 
Thanks, Michaeel. I thought it might be a long shot. :-) The workflow I've found (but yet to test) is to take the STL into FreeCAD, convert it to a Step file, and then import that. I was just hoping to skip that middle process. Thanks a lot for your quick answer! Best, Nick
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 From:  Michael Gibson
9266.131 In reply to 9266.130 
Hi Nick, the thing is that with that kind of transfer something like a sphere is going to come over as a whole bunch of little flat facets rather than a real sphere surface.

For many things that's just not going to be a very good result. But if that's what you want to do you might try the STL import plug-in from here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=7046.6

or here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=8860.1

- Michael
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 From:  Anthony (PROP_DESIGN)
9266.132 In reply to 9266.131 
Hi Michael,

All the FEA programs I have used will only let you export the deformed geometry as a stl file. I import it into CAD to manually rebuild the CAD geometry. Unfortunately, FEA programs don't export the deformed geometry as a step file. That would save me a ton of work. But it would be nice to have as an option to import stl files. I just use them as a reference. So I don't need to do any actual CAD work with it. Just thought I'd add my two sense. For me, it would be useful to have.

Anthony
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