Swan Chair Challenge
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 From:  CK (CKBG)
9261.8 
shunnokina

Here is another way to model that chair, this time playing to MOI strengths.
-Make a sphere, then deform it with control points, rotate, squish, etc. You want to flatten it here and there.
-Draw a curve in left/right view then project it on the sphere
-Use that new curve to trim away front piece. HIDE THE CURVE
-Offset the remaining piece.
-Select the edges on both pieces and construct a G2 blend perhaps with added bulge.

That gives a lot cleaner surfaces without bulging/pinching you get with network. You can get better result than what I got previously, but you will need more carefully positioned section curves when networking or lofting.
Depending on how you manipulate starting sphere and side curve, you can get pretty close to the real thing.
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