Thanks for the compliment, Axel. The theme now has a new add-on to support Max Smirnov's Custom UI better. In case you use that mod, that is.
I'd rather have MoI's clean interface and work flow than a something like *cough* Blender *cough*. You'll figure out a work flow that suites your needs and it will become second nature after a short while. Once you've created a part, that might even use multiple colours, select it all carefully and give it a useful name. Then you'll always be able to hide and show it on a whim. Also, I typically model interior surfaces one colour and the exterior another. Then I can hide and show the shell and work on the interior stuff more easily and vice versa. I'll even duplicate full shapes before I do any boolean operations, just in case if I need to change the master shape after the fact and redo the boolean again. I put those "master" objects on their own colour so I can easily retrieve them, but keep them hidden while I work. Food for thought.
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Thanks for the clarification on how to use filters, Michael. A powerful hidden feature. I like those. It's like when you've mastered the surface features of MoI, you begin to ask the right questions and, sure enough, you've got a solution already to go on these forums. By keeping these more powerful features hidden, you keep your software more accessible. It's a necessary evil and I love it.
There's a game design book called the A Theory of Fun. It postulates that fun comes from learning. When you play a game, it has to teach you something or reveal some new understanding in order to continue to be fun. I feel the same way about MoI. You can immediately start making stuff and mucking around, but there's more to it than meets the eye. When I learn how to do something else with MoI, it's typically really simple and then my learning brain parts are tickled and I find myself having legitimate fun while working with your software. Those Aha! moments are pure gold. I keep reading in these forums that people are having fun using your software... and I don't think it's quite as figurative as one might think.
-- Cody
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