Always Fillet?
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 From:  nameless
9226.7 
That makes perfect sense Stefan. Thank you for giving me your insights and my sanity :))

Michael:

Thank you for this! It feels good to have the option to reconfigure the exported geometry depending on what you are going for.

And since you came to the rescue once again, I have to say that every time I need a script or added functionality working with MoI, I am a search away from one of your messages with a script or another community resource adding options. I understand that I am just brushing on the surface of the program (although I am quite fast already with many shortcut keys in my muscle memory) and my needs are limited for now. However, it is still amazing how possible it is to configure this gem of a software to be close to one's preferences and add options and functionality at will. It is evident that there is much thought put into it and some choices -although they might seem less conventional at first- prove to make sense and add speed and fluidity to the design process. The name of the software rings so true in this light :)

EDITED: 24 Jan 2019 by NAMELESS

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 From:  nameless
9226.8 
Hey friends!

I will ask my question here, so that I do not create multiple fillet threads or super necro a dusty thread :))

Sometimes, MoI will not be able to create a fillet, but will produce curves that when used with boolean commands on the original object, can give the fillet that was intended (at least in my noob eyes). Does anyone else do that?

Is there a specific reason why MoI would not go for that operation instead as the best available option to an ideal fillet? Am I committing a geometry crime, just booleaning these weird objects after a fillet fails? :))
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 From:  Michael Gibson
9226.9 In reply to 9226.8 
Hi nameless yes if the fillet handler was able to build fillet surfaces, but wasn't able to figure out how to trim away pieces of the original object to make space for the fillets, it will generate those surfaces. They're not curves, they're surfaces but they are sunk down into the object so all you see of them are the edges.

And yes it does that so you can have a chance at using them to still finish the model.

Sometimes a boolean may work with them but also sometimes you might need to do some manually trimming.

- Michael
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 From:  Frenchy Pilou (PILOU)
9226.10 
If you have fillets always very rebellious you can try this free one! ;)

(Export files from Moi as Step format, import to Moi as Sat Format as shown following posts )

https://moi3d.com/forum/index.php?webtag=MOI&msg=6186.51

EDITED: 29 Jan 2019 by PILOU

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 From:  nameless
9226.11 
Michael:

Gotcha. It makes sense :) Thanks for the explanation!

Pilou:

I have this prog available after you posted about it. It's nice to have a back up plan if you hit a dead end. I also found 123D useful, but 1. I am allergic to Autodesk (even if it's free) and 2. EVERYTHING else after using MoI for a while is like swimming in bubble gum. MoI's speed and the design flow you can get is so empowering.
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 From:  Frenchy Pilou (PILOU)
9226.12 In reply to 9226.11 
<< bubble gum

or marshmallow! ;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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