I rebuilt all the dxf-polylines with curves through points. For me it took me a little more time than for Pilou :).
But the more time consuming part was to snap all sections together and keeping all lines flat.
- Is there an advise, how you snap the perpendicular Curves efficient and keep them snapped?
- Is there an easier way to look for the intersection points? I always used ->curve->insect and constructed points.
I also found that the closed crossections introduced problems at the backside. It was no longer flat. So I build it afterwards from the edges.
The outer shell took some additional time, but I was much faster, because I knew the problematic area already.
At the end the result looks quite promising.
The slicer gives an estimated printing time of 9 hours per half. We will see.
I will add some photos of the printed form, when we are ready.
Thank you again for your help. It showed me the my problem could be solved with MOI.
Best Regards,
Paul
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