How to clean up messy geometry from a file?
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From:
Michael Gibson
11 Jan 2019 (5 of 10)
9208.5
In reply to
9208.4
So I mean make circles like this:
Then Trim them all against each other and remove these areas:
- Michael
Attachments:
ChrisCPart5.jpg
ChrisCPart6.jpg
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From:
Michael Gibson
11 Jan 2019 (6 of 10)
9208.6
In reply to
9208.5
Then I think the ends match with circles and a little bit of lines here:
- Michael
Attachments:
ChrisCPart7.jpg
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From:
Michael Gibson
11 Jan 2019 (7 of 10)
9208.7
In reply to
9208.1
Hi Chris, so this is what I got to (3DM attached also):
To finish it probably mirror that piece over then loft between pairs of edges and join those all up.
I'm not sure if it's accurate enough for what you need.
- Michael
Attachments:
ChrisCRebuild.3dm
ChrisCPart8.jpg
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From:
Michael Gibson
11 Jan 2019 (8 of 10)
9208.8
In reply to
9208.1
And here is the result mirrored and lofted and joined. I have not checked how close it is to your original though.
- Michael
Attachments:
ChrisCRebuild2.3dm
ChrisCPart9.jpg
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From:
Chris (CHRIS_C)
12 Jan 2019 (9 of 10)
9208.9
In reply to
9208.8
WOW! Thanks so much Michael. I had expected help as always, but this is above and beyond.
Best,
Chris
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From:
Michael Gibson
12 Jan 2019 (10 of 10)
9208.10
In reply to
9208.9
You're welcome Chris, I hope I gave enough details so you can get an idea of how it was done.
Reverse engineering can tend to be pretty tricky, it often involves kind of decoding design intent.
- Michael
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