How to clean up messy geometry from a file?
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 From:  Michael Gibson
9208.4 In reply to 9208.3 
Hi Chris, also instead of making 3 point arcs like I wrote above instead make 3 point circles since doing it by arcs means you have to decide on the start and end points.

Also what I wrote above about always picking 3 points like an equilateral triangle can be loosened a bit just try not to get the 3 points where they are very close to all being on a single straight line.

So make circles through 3 points like this and then trim them with each other:



- Michael
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 From:  Michael Gibson
9208.5 In reply to 9208.4 
So I mean make circles like this:



Then Trim them all against each other and remove these areas:



- Michael

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 From:  Michael Gibson
9208.6 In reply to 9208.5 
Then I think the ends match with circles and a little bit of lines here:



- Michael
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 From:  Michael Gibson
9208.7 In reply to 9208.1 
Hi Chris, so this is what I got to (3DM attached also):




To finish it probably mirror that piece over then loft between pairs of edges and join those all up.

I'm not sure if it's accurate enough for what you need.

- Michael

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 From:  Michael Gibson
9208.8 In reply to 9208.1 
And here is the result mirrored and lofted and joined. I have not checked how close it is to your original though.



- Michael

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 From:  Chris (CHRIS_C)
9208.9 In reply to 9208.8 
WOW! Thanks so much Michael. I had expected help as always, but this is above and beyond.

Best,

Chris
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 From:  Michael Gibson
9208.10 In reply to 9208.9 
You're welcome Chris, I hope I gave enough details so you can get an idea of how it was done.

Reverse engineering can tend to be pretty tricky, it often involves kind of decoding design intent.

- Michael
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