Free 3DM importer add-on for Blender
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 From:  Frenchy Pilou (PILOU)
9171.4 
It is not more easy to load the 3D Rhino file inside Moi then export as OBJ ?

And the file OBJ will be surelly better than the transformation by the future Blender Plugin! :)
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 From:  Metin (METIN_SEVEN)
9171.5 In reply to 9171.4 
MoI's mesher is the best, yes. But a dynamic bridge between MoI and Blender would be very nice.
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 From:  Metin (METIN_SEVEN)
9171.6 In reply to 9171.2 
Hi Michael,

Here's a response from the Blender 3DM add-on developer:

"It currently needs indeed the render meshes (display mesh), but I’ll be using Rhino Compute in the (near-ish) future, so that importing a 3DM without render meshes in the file will use a (local) Rhino instance for the meshing. You could of course also request the Moi 3d developer to save the display meshes as well…"

Regards,

Metin
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Message 9171.7 deleted 12 Dec 2018 by BEMFARMER

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 From:  Michael Gibson
9171.8 In reply to 9171.6 
Hi Metin, that's great that he has already got a solution planned for that!

It doesn't really work for MoI to save display meshes in 3DM files because it greatly increases file sizes. There's also other problems as well, see here for some previous discussion:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5325.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=5875.3

- Michael
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 From:  Frenchy Pilou (PILOU)
9171.9 
What is "3DM without render meshes in the file will use a (local) Rhino instance for the meshing"
a tranform nurbs surfaces in a mesh ?
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  Michael Gibson
9171.10 In reply to 9171.9 
Hi Pilou, it sounds like it will use a locally installed Rhino to make the mesh, communicating with it from within the Blender plug-in. You'll probably get better results just exporting to .obj format out of MoI though rather than using the plug-in.

- Michael
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 From:  Metin (METIN_SEVEN)
9171.11 In reply to 9171.10 
Got it. Well, it was almost good news. ;-)

Regards,

M7
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