what is best solution for export .obj?
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 From:  bemfarmer
9151.6 In reply to 9151.5 
There is a small gap which is narrow and tapering?
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 From:  Michael Gibson
9151.7 In reply to 9151.5 
Hi 4rw1n, yes as Brian writes the parts do not align well enough to be joined.

One side is closer than the other, there is a gap of 0.03 units on this area here which is too far apart to be joined or booleaned together:





- Michael

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 From:  4rw1n
9151.8 
hii.. see now i try fix but dont know why now i cant connect that remove that line

https://files.fm/u/nzbgy2n3#sign_up

in moi is cant remove line but when i export in obj and put texture there no more

https://imgur.com/jt9GDC3
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 From:  Michael Gibson
9151.9 In reply to 9151.8 
Hi 4rw1n,

re:
> but dont know why now i cant connect that remove that line

The line is an edge where 2 different surfaces are joined together, it's normal that objects made up of multiple surfaces joined together will have edges in them like that.

To remove it you would need to make a single larger surface instead of individual surfaces.

When you have 2 planes that meet there MoI is able to remove edges when those are boolean unioned together but not when you have 2 general surfaces touching like you have here.

- Michael
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 From:  4rw1n
9151.10 In reply to 9151.9 
hi michael

why this happen

i make this
https://imgur.com/3WaeNXF

and connect it with network this look like this

https://imgur.com/MU33Yl1

and i mark all with ctrl + a and click on OFFSIET and click on SHELL, and i give thnickness and i put 0.07 direction is normal

when i export it .obj and open it in 3d coat see what happen inside is transparent, how to fix it.
https://imgur.com/u77Id7X outside

https://imgur.com/X3fZfEl inside

here is 3dm file
https://files.fm/u/xzmfe54s
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 From:  Michael Gibson
9151.11 In reply to 9151.10 
Hi 4rw1n, unfortunately the Shell function in the geometry library that MoI uses does not work well with a case like this with multiple surfaces meeting at different angles. For thickening an open surface it will only work on a single surface or with multiple surfaces that are smooth to each other or meet at a 90 degree angle.

For thickening something like you have here it makes messed up results in corner areas.

So I'm sorry Shell just won't work for your case, you need to use some other method for constructing it.

- Michael
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 From:  Michael Gibson
9151.12 In reply to 9151.10 
Hi 4rw1n, also on something like that it can work better to make a solid and then shell the solid rather than trying to thicken an open surface. With a solid shell the shelling mechanism gets to intersect extended surfaces with "side walls" which tends to work better. When you thicken an open surface it's a pretty different process which has more difficulties with surfaces all at different angles to each other.

I've attached a result of making your object into a solid and then shelling it. There was still an error in one spot where you had a thin pointy piece which I had to fix up manually.

Also I made all the main pieces using Construct > Planar rather than Network, that should also help with offsetting and shelling work since it will make trimmed analytic plane surfaces rather than general surfaces.

- Michael
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