Fillet issues
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 From:  Jakub
9149.6 
Hi Guys,

thank you so much for all your time and responses, I really appreciate all the advice you've given.

I tried your suggestions however I still have mixed results. I couldn't get the same results as you Phiro, how did you get all 3 edges filleted? My calculation always fails.

Thank you Michael for all the suggestions. I don’t really want to delve into adding more 3d/cad programs into my workflow just to do a single operation like filleting. For the sake of simplicity I’d like to stick with blender for poly modelling and MoI for nurbs.

I made the bottom part planar however I couldn’t fillet the bottom edge (calculation failed). Do you know if there are any definitive guides or golden rules for filleting to avoid the issues I’m getting? Perhaps it’s just sloppy modelling on my part :/

Thank you all again.

Cheers,
Jakub
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 From:  Michael Gibson
9149.7 In reply to 9149.6 
Hi Jakub, it doesn't look like sloppy modeling, it looks more like just a difficult thing to fillet, in this juncture area here:



That piece coming down and ending at a point is at about a 90 degree angle to the other surfaces and filleting is going to have problems making junctures in a tight space like that. I'm not really quite sure what the proper result across that would be. I'll see if I can come up with any tips, it may be that filleting just isn't going to be feasible there and you might need to use other techniques like trimming away some space and putting in a blend surface instead. But that also might be difficult with the sharp 90 degree piece in a small area too.

- Michael
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 From:  Jakub
9149.8 
Hi Michael,

Thank you for getting back to me. I’ll have a try at doing some manual filleting using blend and what not. Don’t stress out about finding a solution you’ve helped heaps already!

Cheers,
Jakub
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