V4 beta Oct-17-2018 available now - SubD to NURBS conversion
 1-5  6-25  26-45  46-65  …  246-264
Thread Split: Some posts in this thread have been moved here

Previous
Next
 From:  mkdm
9100.6 In reply to 9100.4 
...P.s..


And above all now we don't need to use the "ImportObj" script.

very well!

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
9100.7 In reply to 9100.1 
...P.S (2) :)

Michael i have a little request.

In order to do some real performance test and comparison between the subDiv of this new beta and the Max's SubDiv version I only need latest version of Max's subDiv that works with Moi V4.

Could you please give a link to that?

And, two requests for the next implementation of the subDiv in the next beta:

1) Very important.
Actually Max's counterpart of subDiv has a GREAT advantage over the builtin Moi's version: it allows to specify the "smoothness degree" when the imported obj it is going to be transformed into nurbs.
Max's plugin expose a slider for that.
It would be really convenient to have this chance also for the builtin Moi's subDiv.

2) The new builtin subDiv does a GREAT job in reducing the amount of patches.
This is wonderful.
But...there are some use cases when I need to maintain the exact match between the flat planes of the imported obj and the resulting nurbs patches.
Now it seems that this is not possible. The builtin subDiv always reduce the number of resulting patches, without any chance for us to decide its behavior.


hank you very much and I stay tuned :)

Ciao.

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9100.8 
The frenchstrings.txt ;)

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/frenchstrings.txt

does this new import/export OBJ replace all the previous ? Your, the _import Obj by Max Smirnov...

French Site and Forum updated! ;)
http://moiscript.weebly.com

EDITED: 18 Oct 2018 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
9100.9 
Simply amazing Michael, thank you so much for this feature !

@mkdm,
Do you realize you get the best sub-d to nurbs technology here ? the surface continuity quality is above anything else on the market :O)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
9100.10 In reply to 9100.9 
@ You : "..Do you realize ?..."


ABSOLUTELY YES!!

In fact I was the first to congratulate Michael for this new feature! :) :) :)

And my latest request are only for ask more freedon about the "degree of smoothness" for the next beta, like Max's did in his plugin.

Michael has added a wonderful feature.

Very promising!


For @Pilou:
I think tha actually the _importObj plug in is still NECESSARY, because thanks to it we can translate the imported obj into a flat planes polysurfaces nurbs


Maybe in the next versions of builtin subDiv we will have also the chance to do a "rough" import of the obj, without any subdivision.

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
9100.11 
Hi Michael,

looks fantastic! However i have problems with my very old iMac and my very
small graphics card, so that i show my result in MoIv3.1

Left Bunny from MoI v4 beta 175 patches and unfortunately no solid.

Right Bunny from PowerPack Pro for ViaCAD Pro v10 185 patches and solid.

Best regards
Stefan

MoIvsPPP
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
9100.12 
O.k. apologies Michael... The bunny from MoI v4 beta is now a solid too, after i scaled him up.
The original is probably to small for stitching it into a solid.

[EDIT] also after scaling the bunny up the display problems went away when moving the
model! I should from now on work with the v4 beta, to see if i can find glitches etc!

Best regards
Stefan

EDITED: 18 Oct 2018 by STEFAN

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  bemfarmer
9100.13 
The Faircad3d.com website seems to be unavailable?
MoI4 is still processing Stanford bunny...
- Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
9100.14 
Hi Brian,

maybe you have a very high-res quad mesh? My bunny has only
2333 quads (and no triangles) and was processed in seconds,
on my old iMac.

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.15 In reply to 9100.7 
Hi Marco,

re:
> In order to do some real performance test and comparison between the subDiv of this new beta and
> the Max's SubDiv version I only need latest version of Max's subDiv that works with Moi V4.
>
> Could you please give a link to that?

I think it's available on Max's file archive page. To find that, go to http://moi3d.com/resources , then the link for "Max's file archive", then look for Subdiv_beta9.zip .


> Actually Max's counterpart of subDiv has a GREAT advantage over the builtin Moi's version: it
> allows to specify the "smoothness degree" when the imported obj it is going to be transformed into nurbs.
> Max's plugin expose a slider for that.
> It would be really convenient to have this chance also for the builtin Moi's subDiv.

Sorry but no I don't expect to have that in the new built in function to do this, it's an unusual function that is not typically part of how sub-d smoothing works with polygon modeling programs. You should use Max's plug-in instead if you need this.


> But...there are some use cases when I need to maintain the exact match between the flat
> planes of the imported obj and the resulting nurbs patches.
> Now it seems that this is not possible. The builtin subDiv always reduce the number of
> resulting patches, without any chance for us to decide its behavior.

It might be possible to add an option for this in the future, it might help if you could describe more about why you need to have a single polygon to single surface match.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  danperk (SBEECH)
9100.16 
Attached MoI file with Modo IntegrityWare SubD Nurbs Rhino export and same file converted with SubD Create.

IntergrityWare has some control over patches by Material Tags but imported file was not a solid until I separate and re-join patches.

EDITED: 15 Jul 2022 by SBEECH

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.17 In reply to 9100.8 
Hi Pilou,

re:
>The frenchstrings.txt ;)

Thanks Pilou!


> does this new import/export OBJ replace all the previous ? Your, the _import Obj by Max Smirnov...

I guess it depends on what you're doing, if the new function does what you need then yes.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.18 In reply to 9100.12 
Hi Stefan, thanks for testing it!

re:
> [EDIT] also after scaling the bunny up the display problems went away when moving the
> model! I should from now on work with the v4 beta, to see if i can find glitches etc!

There seems to be a problem on older iMacs with the new display engine function in v4 that caches display information on the video card.

I've just received an older iMac over here so I can test it and see about fixing that. But for now you can turn off the caching by the setting described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9089.7

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.19 In reply to 9100.12 
HI Stefan, also re:

> O.k. apologies Michael... The bunny from MoI v4 beta is now a solid too, after i scaled him up.
> The original is probably to small for stitching it into a solid.

Can you please post or e-mail me the original unscaled one if you still have it? That is probably something that I can fix up.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.20 In reply to 9100.13 
Hi Brian,

> The Faircad3d.com website seems to be unavailable?

Yes currently he doesn't have any website set up for Faircad3d.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
9100.21 
Hi Michael,

thanks a lot for the display fix tip for my old iMac.
Now it works perfect!

I have send you also the bunny model for inspection.

Best regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
9100.22 
From danperk .rar file :



Export preview // meshing angle : 2

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Message 9100.23 deleted 18 Oct 2018 by MICHAEL GIBSON

Previous
Next
 From:  Michael Gibson
9100.24 In reply to 9100.16 
Hi danperk, thanks for posting the comparison file!

I took a close look at both of them and the Moi one is clearly far superior. I used Rhino to do a detailed analysis.

The first thing to notice is the isoparm distribution is different, Modo version on left, MoI on right:



The tricky part about SubD conversion is handling extraordinary vertices. You can see that they are handled pretty differently. The Modo/IW one generates degree 3 surfaces that are non-uniform, they have a refinement process of additional knots being inserted as they approach the extraordinary vertex. This is not too terrible in and of itself but it gives more opportunities for surface defects in areas with tightly bunched up control points. You can see the MoI one has a uniform isoparm distribution, it doesn't have refinement as it approaches the extraordinary vertex, it instead uses degree 6 patches in those areas. They kind of have a lot of points in them but they are very evenly spaced.

The shaping in the IW one is pretty good in most spots but there are some small areas that are not actually even G1 continuous, I think it looks like it has problems if there is something like a subtle inflection point in the surface right nearby an extraordinary vertex:




Zooming in on that spot in the Modo/IW one you can see the surface is perturbed in that area, and even has spots where the zebra lines do not match up meaning the surfaces are only G0 there and doesn't even have tangent continuity:






Zooming in on the same area in the Moi one:





With the simpler uniform knot structure in the Moi one there is just less that can go wrong. It's a better quality surface that is smooth and G2 curvature continuous throughout. I'm unable to find any bad shaping around any extraordinary vertex.

The thing that will be good about having this kind of very high surface quality result is that it should make a hybrid modeling approach more feasible where you can do something like a vehicle body as a sub-d cage and not have to worry about glitches in little spots of that shape.

- Michael

EDITED: 22 Jul 2023 by MICHAEL GIBSON


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  bemfarmer
9100.25 In reply to 9100.20 
A few large-ish OBJ files:
http://www.prinmath.com/csci5229/OBJ/index.html

The F-16, and the Cruiser loaded promptly into MoI. 2,875 poly's +/-
The huge Bunny, 69,630 poly's, and the Suzanne Monkey head, 15,488 poly's, did not load, for a long time, and were aborted.

Very happy with new MoI feature!
- Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-5  6-25  26-45  46-65  66-85  …  246-264