V4 beta Oct-17-2018 available now - SubD to NURBS conversion
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 From:  Barry-H
9100.241 
Hi Michael,
is it possible to increase the size of the colour palette.
I know there are more options in the V4 beta palette but the basic colour panels
are very small compared to V3.
Barry
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 From:  Michael Gibson
9100.242 In reply to 9100.240 
Hi nameless,

re:
> I currently draw Clines by "faking" a line tool and then canceling. Is there a more
> straightforward way? Would a Cline construction mode button make sense?

You could set up one of the Cline plug-in commands from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1029.1
http://moi3d.com/forum/index.php?webtag=MOI&msg=1029.25

I do want to add an official persistent cline command in the future, I haven't figured out the details of how they should be selected yet though.


> - Is there a way to adjust the scale of an object being pasted during the axises adjusting face?
> (After you Ctrl+Shift+V it on an object's surface). I tried looking it up in the documentation but
> I couldn't find it. If not, wouldn't it be very useful to be able to scale the object around its center
> projected on the snapping surface?

There is not currently any way to do this directly inside the PastePart or Orient commands but I do think it would be a good thing to add.

- Michael
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 From:  Michael Gibson
9100.243 In reply to 9100.241 
Hi Barry,

re:
> is it possible to increase the size of the colour palette.
> I know there are more options in the V4 beta palette but the basic colour panels
> are very small compared to V3.

Which colour palette are you asking about, do you mean the Scene browser > Styles section? Or the one that pops out from the properties panel?

- Michael
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 From:  Barry-H
9100.244 In reply to 9100.243 
Hi Michael,
it’s the pop up properties panel.
Barry
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 From:  Michael Gibson
9100.245 In reply to 9100.244 
Hi Barry, can you show me what yours looks like?

Over here my v4 looks like this:


And my V3 one looks like this:


- Michael

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 From:  Barry-H
9100.246 In reply to 9100.245 
Hi Michael,
this one.
Barry


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 From:  coi (MARCO)
9100.247 In reply to 9100.246 
ahoy,
v4(right one) seems actually bigger/larger than v3..at least on my screen..windows 10

EDITED: 6 Feb 2019 by MARCO

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 From:  Michael Gibson
9100.248 In reply to 9100.246 
Hi Barry, hmm well that dialog is actually displayed by a Windows operating system call, it's a little different than other dialogs in MoI.

MoI v3 did make a custom template for the dialog that re-arranged things a bit like moving the custom colors off screen, I guess I also made the color squares slightly larger. MoI v4 just uses the default one given by Windows.

I guess it might be possible for me to have an option to use the same one as v3 did, I'll see about that.

- Michael
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 From:  Barry-H
9100.249 In reply to 9100.247 
Hi Marco,
this is mine on Surface Pro 4.
Cheers
Barry


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 From:  coi (MARCO)
9100.250 In reply to 9100.249 
ah i see. well, you've got a 3k device there, which might generate some scaling issues in win 10. i dunno if michael can adress this within the system call.
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 From:  Tover (TOVERMORAN)
9100.251 
Hi, I'm a new Mo-I user so please excuse me if this feature suggestion is covered in a plugin/script.

The idea is to add more snapping options in line curve drawing mode, which are sensitive to their nearby points.

For example:



-- so as the cursor adds a new point, Moi3d suggests an alignment point with similar vertical placement, drawing a dashed line like the one I've drawn in magenta. It could detect any kind of angled line extensions, as with the cyan dashed line.

I've used other programs with similar functionality; it is super helpful for fast construction. I realise you can do this by manually adding construction lines as in traditional tech drawing -- this is a faster alternative.

Cheers.

PS absolutely loving the interface design and functionality of this program. Great work Michael!
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 From:  Michael Gibson
9100.252 In reply to 9100.251 
Hi Tover, I'm glad you are liking MoI!

So the construction lines function is what MoI has for that kind of functionality. And just to make sure - that doesn't just mean drawing additional regular lines, you can create what MoI calls a "construction line" while you are in any drawing command by holding down the mouse and dragging away from the point of interest.

There is more information here:
http://moi3d.com/3.0/docs/moi_command_reference11.htm#constructionlines

Having such lines appear in an automatic way works well for sparse drawings when you are drawing just a few lines like you show there. But when things are denser it becomes frustrating because your working area fills up with snaps all over and it can interfere with freely placing a point. So to avoid that MoI is intentionally designed to not do those automatically, only when you generate a construction line which can be done with a quick gesture inside any drawing command.

- Michael
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 From:  overthere
9100.253 In reply to 9100.1 
Hi Michael,
For the SubD conversion feature is it expected behaviour that when the NURBS objected generated has a boolean subtraction performed on it in MOI the edges generated from that can't be filleted without errors?
I'm trying to work out if I'm making a mistake or just expecting too much from the feature.
Thanks
Andy
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 From:  Tover (TOVERMORAN)
9100.254 In reply to 9100.252 
Hi Michael,

thanks for the detailed response! Sorry, I hadn't got deep enough into the docs yet. The construction lines function is such an elegant approach to this concept.

Rock on,
T
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 From:  Michael Gibson
9100.255 In reply to 9100.253 
Hi Andy,

> For the SubD conversion feature is it expected behaviour that when the NURBS objected generated has a
> boolean subtraction performed on it in MOI the edges generated from that can't be filleted without errors?
> I'm trying to work out if I'm making a mistake or just expecting too much from the feature.

Well it depends on the situation. In general that is not expected, however also filleting in MoI can have problems with complex chaotic geometry and it is pretty easy to have complex chaotic geometry with SubD conversions.

Is it possible for you to post the model so I can take a look at it? If you want to keep it private you can e-mail it to me at moi@moi3d.com, if it is very large you would need to use a file sharing service like Dropbox/OneDrive/etc... and send just a shared link through e-mail.

- Michael
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 From:  Lordfox
9100.256 
Helo dear Micheal & dear users of Moi3D 4.0 (beta) ...

Is it possible, to import an OBJ too but without SUB-D?! Any possibility to set the strength of the build-in-SUBD? And for some OBJ Objects I dont want have SUBD ... e.g. if I import a pose from DesignDoll - nice tool for posing, but the poly-mesh-structure is very weird, lot of tris and so on - SUBD will not work well or much too long.

I try also the old MaxSmirnov Plugin _ImportOBJ it still works in 4.0 too, but in my eyes not very perfect, because if I import with _ImportOBJ the edges of each polygon are not welded, they are naked.

EDITED: 25 Feb 2019 by LORDFOX

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 From:  Michael Gibson
9100.257 In reply to 9100.256 
Hi Lordfox,

> Is it possible, to import an OBJ too but without SUB-D?!

Sorry, no not with any built in tools. An OBJ file without Sub-D is a faceted polygon mesh model and MoI is not designed to work with that kind of data for modeling. You would need to use a polygon mesh modeling program to import and work with that type of data, not MoI.


> Any possibility to set the strength of the build-in-SUBD?

Sorry, no not currently, it just uses the standard Catmull-Clark approach. At some point in the future I do want to add some edge weighting options but that would be unusual to do that directly in the OBJ importer.


> And for some OBJ Objects I dont want have SUBD ... e.g. if I import a pose from DesignDoll - nice tool
> for posing, but the poly-mesh-structure is very weird, lot of tris and so on - SUBD will not work well or
> much too long.

That model data is just not suitable for use in MoI in general - it's not what MoI is focused on working with.

- Michael
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 From:  Lordfox
9100.258 In reply to 9100.257 
Hi, thanx ... but it runs good - the new SubD fuction - I have made some bevels in a polygon-modeling tool. Thank you so much. But one Polygon-Object I cant load with the SubD Tool. I dont know why, its very simple, no holes, only quads (754 Vertices) ... hmmm I dont know .... created in Silo 2.5.5.

http://www.mediafire.com/file/h04eys1g8e9mtc4/Rohr.obj/file => Rohr.OBJ thats the Missing Part

This OBJ I can also create in moi very easy and fast ... but please tell my, why I cant load.

Looks very well
https://i.imgur.com/gf9b82j.jpg

The guy I dont want import by SubD, but I can't import the thing between the seat and the ground. Im confused. Maybe a bug in the Beta Release? Or an issue with Silo?!

EDITED: 26 Feb 2019 by LORDFOX

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 From:  Frenchy Pilou (PILOU)
9100.259 In reply to 9100.258 
Ok That works with Wings 3D! ;)

(ps when you have such single object put it at the origine and not at the out of space! ;)

But your file has curious colors in some other free prog MeshLab, MeshMixer...

Here the OBJ...http://moiscript.weebly.com/uploads/3/9/3/8/3938813/rohr4.obj



And for this simple object you have better time to redraw it in Moi! ;)
Because 2 Millions polys at Maximum export is maybe not a cool deal! :).



And seems your model has some defaults...

EDITED: 26 Feb 2019 by PILOU

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 From:  bemfarmer
9100.260 In reply to 9100.258 
The two ends of the tubes have triangles, and T vertices.
By importObj script, and splitting the ends triangles, and saving, the tube will subD, but the ends are still polygons...
- Brian
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