V4 beta Oct-17-2018 available now - SubD to NURBS conversion
 1-14  15-34  35-54  55-74  …  255-264
Thread Split: Some posts in this thread have been moved here

Previous
Next
 From:  Michael Gibson
9100.15 In reply to 9100.7 
Hi Marco,

re:
> In order to do some real performance test and comparison between the subDiv of this new beta and
> the Max's SubDiv version I only need latest version of Max's subDiv that works with Moi V4.
>
> Could you please give a link to that?

I think it's available on Max's file archive page. To find that, go to http://moi3d.com/resources , then the link for "Max's file archive", then look for Subdiv_beta9.zip .


> Actually Max's counterpart of subDiv has a GREAT advantage over the builtin Moi's version: it
> allows to specify the "smoothness degree" when the imported obj it is going to be transformed into nurbs.
> Max's plugin expose a slider for that.
> It would be really convenient to have this chance also for the builtin Moi's subDiv.

Sorry but no I don't expect to have that in the new built in function to do this, it's an unusual function that is not typically part of how sub-d smoothing works with polygon modeling programs. You should use Max's plug-in instead if you need this.


> But...there are some use cases when I need to maintain the exact match between the flat
> planes of the imported obj and the resulting nurbs patches.
> Now it seems that this is not possible. The builtin subDiv always reduce the number of
> resulting patches, without any chance for us to decide its behavior.

It might be possible to add an option for this in the future, it might help if you could describe more about why you need to have a single polygon to single surface match.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  danperk (SBEECH)
9100.16 
Attached MoI file with Modo IntegrityWare SubD Nurbs Rhino export and same file converted with SubD Create.

IntergrityWare has some control over patches by Material Tags but imported file was not a solid until I separate and re-join patches.

EDITED: 15 Jul 2022 by SBEECH

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.17 In reply to 9100.8 
Hi Pilou,

re:
>The frenchstrings.txt ;)

Thanks Pilou!


> does this new import/export OBJ replace all the previous ? Your, the _import Obj by Max Smirnov...

I guess it depends on what you're doing, if the new function does what you need then yes.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.18 In reply to 9100.12 
Hi Stefan, thanks for testing it!

re:
> [EDIT] also after scaling the bunny up the display problems went away when moving the
> model! I should from now on work with the v4 beta, to see if i can find glitches etc!

There seems to be a problem on older iMacs with the new display engine function in v4 that caches display information on the video card.

I've just received an older iMac over here so I can test it and see about fixing that. But for now you can turn off the caching by the setting described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9089.7

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.19 In reply to 9100.12 
HI Stefan, also re:

> O.k. apologies Michael... The bunny from MoI v4 beta is now a solid too, after i scaled him up.
> The original is probably to small for stitching it into a solid.

Can you please post or e-mail me the original unscaled one if you still have it? That is probably something that I can fix up.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.20 In reply to 9100.13 
Hi Brian,

> The Faircad3d.com website seems to be unavailable?

Yes currently he doesn't have any website set up for Faircad3d.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
9100.21 
Hi Michael,

thanks a lot for the display fix tip for my old iMac.
Now it works perfect!

I have send you also the bunny model for inspection.

Best regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
9100.22 
From danperk .rar file :



Export preview // meshing angle : 2

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Message 9100.23 deleted 18 Oct 2018 by MICHAEL GIBSON

Previous
Next
 From:  Michael Gibson
9100.24 In reply to 9100.16 
Hi danperk, thanks for posting the comparison file!

I took a close look at both of them and the Moi one is clearly far superior. I used Rhino to do a detailed analysis.

The first thing to notice is the isoparm distribution is different, Modo version on left, MoI on right:



The tricky part about SubD conversion is handling extraordinary vertices. You can see that they are handled pretty differently. The Modo/IW one generates degree 3 surfaces that are non-uniform, they have a refinement process of additional knots being inserted as they approach the extraordinary vertex. This is not too terrible in and of itself but it gives more opportunities for surface defects in areas with tightly bunched up control points. You can see the MoI one has a uniform isoparm distribution, it doesn't have refinement as it approaches the extraordinary vertex, it instead uses degree 6 patches in those areas. They kind of have a lot of points in them but they are very evenly spaced.

The shaping in the IW one is pretty good in most spots but there are some small areas that are not actually even G1 continuous, I think it looks like it has problems if there is something like a subtle inflection point in the surface right nearby an extraordinary vertex:




Zooming in on that spot in the Modo/IW one you can see the surface is perturbed in that area, and even has spots where the zebra lines do not match up meaning the surfaces are only G0 there and doesn't even have tangent continuity:






Zooming in on the same area in the Moi one:





With the simpler uniform knot structure in the Moi one there is just less that can go wrong. It's a better quality surface that is smooth and G2 curvature continuous throughout. I'm unable to find any bad shaping around any extraordinary vertex.

The thing that will be good about having this kind of very high surface quality result is that it should make a hybrid modeling approach more feasible where you can do something like a vehicle body as a sub-d cage and not have to worry about glitches in little spots of that shape.

- Michael

EDITED: 22 Jul 2023 by MICHAEL GIBSON


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  bemfarmer
9100.25 In reply to 9100.20 
A few large-ish OBJ files:
http://www.prinmath.com/csci5229/OBJ/index.html

The F-16, and the Cruiser loaded promptly into MoI. 2,875 poly's +/-
The huge Bunny, 69,630 poly's, and the Suzanne Monkey head, 15,488 poly's, did not load, for a long time, and were aborted.

Very happy with new MoI feature!
- Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.26 In reply to 9100.16 
Comparing another area of danperk's file, again on the Moi one I can't detect any break in G2 curvature continuity between any patches:







- Michael

EDITED: 22 Jul 2023 by MICHAEL GIBSON


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
9100.27 In reply to 9100.15 
Hello Michael!

I did a simple but detailed test and for what I've tested so far, using two "all quads" poly objs, I can confirm that the new builtin SubDiv of Moi V4 does an MAZING JOB!!!

AMAZING RESULTS!!!!!
THANK YOU AND CONGRATS!!!!


Asap I'm going to make another test using an obj with tris, quads and n-gons and I will let you know.

For the time being I'm glad to post here the AMAZING results of the tests that I did using 2 "all quads" obj (created in Rocket3F):


Here's the two obj files I've used for the test:
https://monosnap.com/file/TJv0OZv2BXsMMYxfJbGH1XITuJGpPJ

********************************
THESE ARE THE RESULTS USING THE FIRST ALL-QUAD OBJ
Composed by 2400 quads
********************************


Here's the obj model:



Here's the resulting solid after Max's SubDiv, both in Moi V3 and V4


And here's the resulting solid after new builtin Moi's SubDiv


AND THESE ARE THE DETAILED RESULTS OF THE TEST USING THIS FIRST OBJ (2400 quads)
code:
Moi V3
	- Max's Import Obj:
		- about 4.2 secs
		- 2400 total plane surfaces
		- 9600 total points after the "separate" command
		- about 150 Mb of total memory allocated by Moi
	
	- Max's SubDiv:
		- about 29 secs
		- 2400 total surfaces
		- about 410 Mb of total memory allocated by Moi
		- 79872 total points after the "separate" command

Moi V4
	- Max's Import Obj:
		- about 4.2 secs
		- 2400 total plane surfaces
		- 9600 total points after the "separate" command
		- about 200 Mb of total memory allocated by Moi
	
	- Max's SubDiv:
		- about 24 secs
		- 2400 total surfaces
		- about 758 Mb of total memory allocated by Moi
		- 79872 total points after the "separate" command

	- new builtin SubDiv:
		- about 5.5 secs
		- 480 total surfaces
		- about 390 Mb of total memory allocated by Moi
		- 290784 total points after the "separate" command



********************************
THESE ARE THE RESULTS USING THE OTHER ALL-QUAD OBJ
Composed by 9600 quads
********************************


Here's the obj model:


AND THESE ARE THE DETAILED RESULTS OF THE TEST USING THIS OBJ (9600 quads)
code:
Moi V3
	- Max's Import Obj:
		- about 65 secs
		- 9600 total plane surfaces
		- 38400 total points after the "separate" command
		- about 225 Mb of total memory allocated by Moi
	
	- Max's SubDiv:
		- about 115 secs
		- 9600 total surfaces
		- about 623 Mb of total memory allocated by Moi
		- 245760 total points after the "separate" command

Moi V4
	- Max's Import Obj:
		- about 64 secs
		- 9600 total plane surfaces
		- 38400 total points after the "separate" command
		- about 520 Mb of total memory allocated by Moi
	
	- Max's SubDiv:
		- about 129 secs
		- 9600 total surfaces
		- about 1310 Mb of total memory allocated by Moi
		- 245760 total points after the "separate" command

	- new builtin SubDiv:
		- about 5.5 secs
		- 480 total surfaces
		- about 375 Mb of total memory allocated by Moi
		- 290784 total points after the "separate" command



As you can see the new Moi's SubDiv command generates a polysurfaced solid composed by the same amount of faces, both with a starting obj of 2400 quads and an obj of 9600 quads :)
Clearly, thanks and due to G2 continuity, the amount of total control points is always rather high.
But we get a very smooth and good surfaces!



AMAZING :)

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9100.28 
Sorry what is faircad3D ?
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
9100.29 In reply to 9100.27 
...P.S....
forgot to mention my config:

Windows 10 Pro 64 bit
Intel i7-7700K 4.5 Ghz (4 cores 8 threads)
32 Gb DDR4 3000Mhz
Custom overclocked version of Nvidia GeForce Gtx 1080Ti (11 Gb GDDR5X Ram, 3560 Cuda, about 12 TFlops in FP32)

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.30 In reply to 9100.27 
Thanks for testing it and posting your results Marco!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9100.31 In reply to 9100.28 
Hi Pilou,

> Sorry what is faircad3D ?

It's the software library that MoI uses for generating NURBS surfaces from a SubD polygon cage.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9100.32 
So not for me! ;)

Here the famous Demo-soldier of ZBrush! ;)



And inside MagicaVoxel for no jealousy! ;)

EDITED: 18 Oct 2018 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
9100.33 In reply to 9100.30 
You're welcome :)

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  danperk (SBEECH)
9100.34 
Great Job Michael! I've been testing other meshes and it does an excellent conversion!

Screen cap of Old Man Head with different conversions, file too large to attach.

EDITED: 2 May 2023 by SBEECH

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-14  15-34  35-54  55-74  75-94  …  255-264