Maybe he has a lower mesh angle setting on the one computer.???
Just a thought......
On another note, something i just noticed, but maybe it is normal, as i get the same thing in v3....
I think you called it "z fighting"...
So like in the 3d viewport, at some distance you can see edges if surfaces which are UNDER a surface, if you zoom in closer, the underlying edge goes away and you see the surface only.....
However, in the 2d views, the edge stays visible, even as close as you can get.... this didnt seem right, or at least i hadnt noticed it before.....
Comment?
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