Hi parel yeah I guess so, each polygon in the original control cage that is at an extraordinary vertex will end up as a degree 6 Bezier patch meaning it has a grid of 7x7 control points, these are then combined with neighbors.
It could be possible to have an option to do a different style of patch combining where only the patches right around an extraordinary vertex get degree 6 and other areas get degree 3 patches with 4x4 control points. It would be fewer surface control points but also split up into more surfaces with smaller ones around extraordinary vertices.
It's kind of good to have a little lighter control cage, that one is kind of on the dense side.
However, despite the high control point count you should see very good shape quality with the surfaces all matching up very well.
Is it possible for you to send me the model at moi@moi3d.com so I can do a couple tests with it?
Thanks, - Michael
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