<< explain the process
Hello
Very simple ;) (this object .OBJ is start quadrangulated)
Use the plugin integrated inside ZBrush call Decimation Master : so you can take any number of polygons as result.
1/10 is normally sufficient - 50 000 polys seams reasonnable
If you have not ZBrush take any free prog like MeshLab: http://www.meshlab.net
Menu Filters / Remeshing, Simplification & Reconstruction... for Decimation
menu Filters / Polygonal & Quadmesh... for Quadrangulation
I don't remember the exact number i will remake it so be patient 10 minutes! :)
32 544 polys as result : loading in 18 seconds inside MOI 3.0 (on my latop Windows 10 - I7 4 years old)
(I must verify if it's vertices, edges or faces because it just write number during the process inside moi! ;)
Verified : it's 32 544 polys! ;)
I will put here the file decimated !
So you can load it directly inside Moi with _importObj by Max Smirnov for make your own test! ;)
http://moi.maxsm.net/media/files/
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/demosoldier.obj
(points = vertices)

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