Is there a way to identify the normal direction of a surface inside of MOI?
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 From:  Michael Gibson
9082.4 In reply to 9082.3 
Hi Cless, wow that is looking great!

- Michael
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 From:  mkdm
9082.5 In reply to 9082.3 
Hello Cless!

You really did all that stuff using only Moi???

If so this is AWESOME!!! AMAZING!!!!

- Marco (mkdm)
My Procreate portfolio
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 From:  Cless (CLESSLEE)
9082.6 In reply to 9082.5 
Thank you for replying Marco. I created All the part separately, correct the normal problem inside of 3dsmax.
Build a rough structure guid lines using only curves, and make flat pieces, deform them and make sure eveything fits.
Then bring everything into 3dsmax as Xref files to do futher Rendering stuff :D
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