Hi Metin, thanks for testing it!
re:
> There's only one minor behaviour that occurs when panning in the viewports: as soon
> as the pointer nears the border of a viewport, the panning accelerates, causing the
> scene to quickly disappear out of view.
That sounds like the autopan function, it's so you can continue to pan in one direction without having to start a new motion.
It starts when you're a little ways out from the border and when it has started you can leave the cursor right in that spot and it will continue panning without any motion required but if you continue to move it closer to the edge it will speed up.
If it is bothering you it is possible to disable it in moi.ini under:
[View]
<...>
DisableAutoPan=y
re: Metal, there is some previous discussion on that here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8964.3
The main thing that is bothersome about it to me is it isn't supported on older OS versions. Metal only works on 10.11 or higher, and currently MoI supports 10.8 and up. I'll probably look into it some more when I'm ready to bump up the minimum OS version that MoI supports running on. I don't really expect to gain much with a switch over though, MoI already does a good job of batching things up so things like lower driver overhead is not likely to make any difference for my particular case.
So it is annoying in the sense that it will involve doing some work for no particular benefit.
If it helps Apple make higher quality drivers then that could be a benefit though. That's why MoI doesn't use OpenGL on Windows. On Windows MoI uses Direct3D11 primarily because the drivers for it tend to be better tested and overall high quality.
Thanks, - Michael
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