Pattern on a Sphere
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 From:  amur (STEFAN)
9014.30 
Bravo Mik, indeed a good exercise!

Regards
Stefan
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 From:  amur (STEFAN)
9014.31 
Inspired by Al's posting (his loxodrome), i thought i give it a try too.

For this task i imported some splines from Shade3D's MathModeler preset.
The tricky part was that the endpoints of the splines do not touch, so i had
to construct lofted surfaces with MoI and then extract the edges, to obtain
the desired splines, for further modeling.

Bildschirmfoto_2018-07-26_um_22.14.02
fotos laden

Regards
Stefan

EDITED: 27 Jul 2018 by STEFAN

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 From:  speedy (AL2000)
9014.32 
Hi Stefan ,
and all Friends
I consider this form, fascinating and mysterious,
I have always felt admiration and amazement in seeing her ..

I tried to transfer the Yin Yang image into a Sphere and
I think the result is interesting enough
For the usual problems,
if you want to publish images for me I would be grateful ..

files and images at this link:
http://www.mediafire.com/file/xmcp243f5qp8r43/YinYang_Sphere.zip/file
Have a nice day
al
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 From:  amur (STEFAN)
9014.33 
Hi Al,

very good idea!

Attached are your images (resized).

image

image

image

Regards
Stefan
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 From:  mkdm
9014.34 
Hello guys!

...another "sphere-ish" doodle :)

Moi + 3D-Coat (no retopo, no uv, no texture)







Ciao!

- Marco (mkdm)
My Procreate portfolio
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 From:  mkdm
9014.35 In reply to 9014.29 
Really cool Mik!

I like the "fabric" look of the material.

- Marco (mkdm)
My Procreate portfolio
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 From:  amur (STEFAN)
9014.36 
Hi Marco,

your model would be a good fit for "The Sphere Project" site... ;-)
(site is online for many year, but currently down)

Regards
Stefan
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 From:  mkdm
9014.37 In reply to 9014.36 
I don't know that "project" :)
Thanks a lot Stefan.
Moi is perfect for creating concept characters at speeed of light!

Ciao!

- Marco (mkdm)
My Procreate portfolio
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 From:  Mik (MIKULAS)
9014.38 In reply to 9014.37 
Thanks, Marco,

here is the most famous patterns on sphere :-)





... and here maybe new pattern for children's ball :-)



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 From:  mkdm
9014.39 In reply to 9014.38 
Very nice!! very nice :)

- Marco (mkdm)
My Procreate portfolio
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 From:  Finema
9014.40 In reply to 9014.39 
Very nice jobs here !
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 From:  amur (STEFAN)
9014.41 
...and a quick rendering of my loxodrome sphere.

screenshot001

Regards
Stefan
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 From:  amur (STEFAN)
9014.42 
@Marco the CGSphere Project runs since 2006 and artist from all over the world
have there submitted their sphere models. Quite superb things one could see there.

P.S. i submitted there a couple of years ago the template file for Shade3D. There
are many templates files available for a lot of DCC apps.

Regards
Stefan
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 From:  amur (STEFAN)
9014.43 
O.k. ... and a quick rendering from the tiled birds.

screenshot003

Regards
Stefan
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 From:  Mik (MIKULAS)
9014.44 In reply to 9014.43 
Tessellation on sphere in MoI is really masterpiece.
Mik
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 From:  amur (STEFAN)
9014.45 
Hi Mik,

it is possible due to MoI's super easy to use and logical UI and toolset.
I, for example, could not do such things with other NURBS modelers i
have tried in the past. The only thing i must get more comfortable with
is the orient and flow tools. If i could master them, then i would try
more birds on a sphere, instead of eight... ;-)

Regards
Stefan
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 From:  Mik (MIKULAS)
9014.46 In reply to 9014.45 
Hi Stefan,

you are right MoI is super and flow, orient or curve projected tool is very powerful for working with curved surfaces including sphere.
Ciao
Mik
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 From:  BurrMan
9014.47 In reply to 9014.45 
Hi Stefan,
A slightly different approach.

I trimmed a sphere with triangle shapes, then ran transform-deform-twist on the resulting surface. Put a small explodemove on just the trimmed pieces after the twist.

Attachments:

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 From:  amur (STEFAN)
9014.48 
Hi BurrMan,

very good idea and looking cool! Now i would copy and paste the edges from the surfaces
and then construct "cutting objects"*, to slice another sphere, to get your nice pattern on
a solid sphere... :-)

I usually create those with duplicating the curves and scale one inwards a sphere and
the other one outside the sphere and loft them, to use the lofted surfaces as trim objects
for a solid sphere.

[EDIT]

Why do i create lofted "cutting surfaces" instead of projecting and then trimming? Because
i often have holes here and there in the solid surface when using complicated patterns.
With "cutting surfaces" i don't have this issue. ;-)

Regards
Stefan

EDITED: 27 Jul 2018 by STEFAN

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 From:  BurrMan
9014.49 In reply to 9014.48 
Hi Stefan,
The object and result was a solid sphere!

I just unjoined and explodemoved it for the visual effect.

So, dice some fundamental pattern on a sphere surface, then "twist" it to get some of those more "Organic shapes"...

The sphere wont deform in a twist on its center axis.
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