Inspired by Al's posting (his loxodrome), i thought i give it a try too.
For this task i imported some splines from Shade3D's MathModeler preset.
The tricky part was that the endpoints of the splines do not touch, so i had
to construct lofted surfaces with MoI and then extract the edges, to obtain
the desired splines, for further modeling.
fotos laden
Regards
Stefan
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