Newb: help with Arm and belly contours for solid body guitars
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 From:  mkdm
8938.33 In reply to 8938.32 
Hmmm...honestly, not so good those renderings...

They fail to do justice to the very nice and very well done original product!

Bad material setup.

- Marco (mkdm)
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 From:  VG (VEGASGUITARS)
8938.34 In reply to 8938.33 
Obviously don't know much about rendering - sorry for the poor quality here are the pictures in MoI.

EDITED: 10 Jun 2018 by VEGASGUITARS

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 From:  mkdm
8938.35 In reply to 8938.34 
Very good modelling!!

And about renderings...no one is born knowing everything :)
A very good knowledge of the rendering' principles takes months to be learned...and a lot, lot of practicing :)

- Marco (mkdm)
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 From:  VG (VEGASGUITARS)
8938.36 In reply to 8938.35 
Thank you for all the input and suggestions Marco! Well noted.
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 From:  immortalx
8938.37 
This is so awesome, being able to build the entire guitar as it was modeled in MOI! Seeing this I'm starting to think that NURBS modelling is actually the better paradigm (even for semi-organic shapes), if one can "escape" the polygonal mindset.
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 From:  VG (VEGASGUITARS)
8938.38 
a few improved renders - using SimLab free edition.

EDITED: 26 Apr 2019 by VEGASGUITARS

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 From:  mkdm
8938.39 In reply to 8938.38 
Hello!

A pretty simple material setup, but very nice render this time :)

- Marco (mkdm)
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 From:  VG (VEGASGUITARS)
8938.40 In reply to 8938.39 
Thanks Marco, Yes - still not great - but better - have a lot to learn :)
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 From:  mkdm
8938.41 In reply to 8938.40 
You're welcome.

Anyway, beyond the rendering, it's a very good 3d model.

I don't remember well but maybe in Simlab Composer there's some procedural material that doesn't require UV map.

Check it out.

For very quick rendering with simple material setup, but anyway with a very good quality, I often use the "Shaders" in 3D-Coat.
They don't require any UV map and are applied directly to the hi-poly mesh object (either Voxel or standard polygonal model)


Ciao!

- Marco (mkdm)
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 From:  VG (VEGASGUITARS)
8938.42 In reply to 8938.41 
Thanks for the tips on rendering - much appreciated.
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 From:  mkdm
8938.43 In reply to 8938.42 
You're welcome VEGASGUITARS.

- Marco (mkdm)
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 From:  VG (VEGASGUITARS)
8938.44 
Here's a new routing scheme for the "Ione" model - this one has three single coil pickup slots and a tremolo cavity . . . working on the pickguard.

EDITED: 24 Jul 2018 by VEGASGUITARS

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 From:  VG (VEGASGUITARS)
8938.45 In reply to 8938.44 
Here's the Ione model with humbuckers and two volume two tone control spaces. The hope is to mill the three designs in several scale lengths and send them to Premier magazine.

EDITED: 24 Jul 2018 by VEGASGUITARS

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 From:  mkdm
8938.46 In reply to 8938.45 
Very high quality model!! Congrats!!

- Marco (mkdm)
My Procreate portfolio
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 From:  VG (VEGASGUITARS)
8938.47 In reply to 8938.46 
Thanks Marco!
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 From:  VG (VEGASGUITARS)
8938.48 
Having trouble filleting the back of this model - any suggestions? The top is fine. Thanks for the help.

EDITED: 21 Feb 2021 by VEGASGUITARS

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 From:  Michael Gibson
8938.49 In reply to 8938.48 
Hi Neil, what fillet radius are you trying to use?

There are some pretty tight bends in your back outline here:


It's problematic for filleting to have a tight bend in the outline that is smaller than the fillet radius. It means the fillet will have to try and bunch up on itself like this:


That type of situation can cause filleting to fail. So if you know you want to fillet that back you'd probably want to keep those tight bends out of the model until later on.

When doing a fillet of radius 0.05 it gives a partial result, with those areas missing:



That definitely makes me think those tight bend areas are the problem.

One way to make progress would be to slice out those areas for now something like this:





Now without those bends in the outline you can go ahead and fillet the back:


And hopefully you now have a smaller area to work on fixing rather than the whole back.

Hope that makes sense.

- Michael

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 From:  Michael Gibson
8938.50 In reply to 8938.48 
Hi Neil, also over here a fillet radius up to around 0.04 looks like it works ok but not much larger than that with those tight bends in the outline.

If you remove the tight bends as shown above you can then go larger.

If you know you want to put a fillet on some area you kind of need to keep tight bends out of there until later on.

- Michael
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 From:  VG (VEGASGUITARS)
8938.51 In reply to 8938.50 
Thanks Michael - Excellent - thank you for the educational/detailed reply - that solves the problem. Will do!
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 From:  VG (VEGASGUITARS)
8938.52 In reply to 8938.51 
Thanks again to Michael for the help. This this is pretty good - would've liked the fillet to be .625 but .25 will have to do. - can always use a 3/8" roundover bit on it. :)
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