You're right as i did not found more specific examples, but don't forget that if we need to go to poly softwares (like 3dsmax), it is mostly for rendering and more of that for animation... and for light polysets.
- Polygons are easy to manipulate, deform (for animation for ex.), and a light polymesh with OpenSubdiv / Turbosmooth is very fast and usefull when you need lowpoly for VR / RT outputs.
- Exported polys from Nurbs softwares are eavy in polygons count, and sometimes with ugly triangles around chamfers, booleans etc.
> Moi3D has a better polygon exporter (quads), but as you know for sure, each surface is treated separatelly, so the vertices from sides (of a cube for ex) and those from the chamfer are not the same, so they can't be welded for further treatment (deformation, smoothing, nice UV unfolding...)
- Whenever i don't need to deform, UVmap, lowPoly... or when i'm sure that having lots of polys is not an issue for the project, i can use the Moi3D obj exporter.
- I'm done trying to open Nurbs within 3dsmax : it can handle it, but soooo poorly, slow and not really usable, i prefer getting polys.
3dsmax (and Maya and others) can do booleans, and chamfers... But not really both of them on the same mesh, as polygons booleans are almost always very poor in meshing (long flat triangles, non-aligned / non-weldable vertices...
That are the reasons why i'd love to get a clever Nurbs to Polygons exporter, that would know about chamfers from Nurbs and that would create a OpenSubdiv-ready polymesh.
If interested, i could model some examples with both nurbs and polys to show what does not work and what should.
Regards
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