Hi Stefan,
I haven't written about it, but I frequently retopologize hard-surface models in ZBrush. Usually, the best way to go is to first do a Polygroups By Normals (it's got an improved algorithm in ZBrush 2018 if you click the closed circle to turn it into an open circle), then ZRemesh with Keep Groups on.
Have a nice weekend everyone.
Regards,
— Metin
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visualization • pixel art • illustration • 3D design — https://metinseven.com |