A Script to export to URDF
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 From:  jeff (JSPRENGER)
8895.6 In reply to 8895.5 
For importing into Unity, I think it ignores points and lines.
Only meshes are imported. So maybe three triangles in the form of a corner to represent the axes.




Jeff.
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 From:  bemfarmer
8895.7 
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 From:  Michael Gibson
8895.8 In reply to 8895.6 
Hi Jeff, sorry I'm not understanding the part about importing into Unity - I thought you needed to write the rotation information into an XML file.

- Michael
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 From:  jeff (JSPRENGER)
8895.9 In reply to 8895.8 
sorry for the confusion - I have URDF which I use for the physics engine import, but
I also to import robot models into Unity using URDF for easy visualization and PBR rendering.
(you can see some examples at my website www.spryrobotics.com).

Jeff.
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 From:  Frenchy Pilou (PILOU)
8895.10 
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