The MOI userbase
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 From:  pauland
8891.9 
If anyone has a v3.0 licence they'd like to sell, let me know.

Thank you for all the affirment for the product and developer.
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 From:  TOM (SIRTOM)
8891.10 In reply to 8891.4 
"Most other software has a vibrant user community"

Well I have to say I have rarely found such a quick and efficient online help than here. Where do you find a developer who will kindly write a little plugin within hours tailored to your needs without any additinal costs ? Just have a look how quick my last attempt to get help with a specific task was supported - and the gentleman who answered even offered an updated plugin / script.

Yes, MOI and its community is small. And its exactly this what makes it so efficient. Coming from Poly Modelling it took me a while to catch the spirit of MOI, but now I am a huge fan of this exceptional tool and its little but wonderful digital tribe of aficionados ;-)
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 From:  TOM (SIRTOM)
8891.11 In reply to 8891.9 
If its about the price why dont you buy Version 2.0. Its 100.- less.
But most importantely : Giv it an extensive trial run, compare it to othersm then you will
know if MOI is a useful tool for you.
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 From:  pauland
8891.12 In reply to 8891.11 
Hi Tom,

Yes the community is enthusiastic and overwhelmingly happy with the software.

The V2 suggestion may be an idea, but I don't see how it's possible to buy it.

Thank you.

Paul
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Message 8891.13 deleted 2 Apr 2018 by MSHIDELER

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 From:  jeff (JSPRENGER)
8891.14 In reply to 8891.12 
@pauland

I just purchased MoI today (Apr 2) after a month long trial. The trial time is really generous and I appreciate that. For me, MoI has features that other CAD/3D modelers lack. I also have paid licenses for Rhino3D as well as Maya.

1. The workflow, from creating curves, extruding, lofting and even object selection is very intuitive. For example, it's very simple to create multiple closed curves, then extrude them into multiple solids. Lots in common with rhino but easier to use with less clutter.

2. The export to OBJ creates very clean quads and triangle meshes. This is extremely important if your models are going to be used in real-time rendering. I have, in the past, wasted far too much time and money cleaning up crappy mesh exports from other packages.

3. Scripting - I see a lot of power here - hopefully we'll see more complete docs in the upcoming version (hint).

If you need a tool for work, MoI for $295 is a very good deal.
If for hobby use, there's always blender - which I cannot use because the UI completely fracks my brain every time I try it.

Jeff.
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 From:  TOM (SIRTOM)
8891.15 In reply to 8891.12 
"The V2 suggestion may be an idea"

Yes, it was just an idea and suggestion to ask the maker of MOI if he would offer you V2
as you are on a tight budget.
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 From:  Michael Gibson
8891.16 In reply to 8891.15 
Hi Tom & Paul - sorry no I don't feel comfortable with selling v2 now. It's obsolete - it's not like v2 is just v3 with some missing features but everything else is the same - it's missing tons of improvements in operating system compatibility and bug fixes and lots of fundamental things like that. It's not something that I'm focused on supporting.

- Michael
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 From:  TOM (SIRTOM)
8891.17 In reply to 8891.16 
Uups sorry Paul for eventually creating expectations, I am of course only a user and now hearing
the arguments of Michael I can follow why it was a bad idea ;-(
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 From:  pauland
8891.18 In reply to 8891.17 
Tom, no harm done and I appreciate the suggestion.

I'm a software developer myself and I entirely understand why V2 is now not an option.

I've started watching some of the online videos - looking good.

Paul
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