Off-topic — ZBrush 2018
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 From:  Frenchy Pilou (PILOU)
8884.13 In reply to 8884.12 
ZB 2018
Not yet loaded but the great thing for French people is that is in French since the previous release! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  Metin Seven (METINSEVEN)
8884.14 In reply to 8884.6 
Hi Stefan,

There's already a function similar to Bas Relief in ZBrush: the Flatten Deformer...

Regards,

— Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com


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 From:  amur (STEFAN)
8884.15 
Hi Metin,

thanks, i had not time yet to look into the new tools, ZBrush offers.

Will look at it, but i have a little doubt that one can get a proper
bas relief from that.

Regards
Stefan
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 From:  amur (STEFAN)
8884.16 
BTW: regarding bas reliefs with ZBrush....

i already ask a while ago the author, #AskZbrush and asked also
at CGTalk, but nobody could explain to me how to do that properly
with ZBrush... (like the dragon model)

http://www.zbrushcentral.com/showthread.php?185811-Bas-Relief-amp-Other-Works

Regards
Stefan
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 From:  Metin Seven (METINSEVEN)
8884.17 In reply to 8884.16 
Hi Stefan,

I would first create an alpha texture from the 3D model, then stamp the alpha onto the 3D shape you want it to be on, in a very high polygon resolution, to maintain all detail.

Regards,

— Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com

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 From:  Metin Seven (METINSEVEN)
8884.18 
I've been playing with Sculptris Pro dynamic tesselation mode this morning, here's my first freestyle sculpture. No reference used, I've just been playing around. Sculptris Pro works very pleasantly.

Regards,

— Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com


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 From:  Frenchy Pilou (PILOU)
8884.19 
The Top raw gallery of Zbrush is an amazing collection of true Master pieces!
http://www.zbrushcentral.com/zbc-top-row-gallery.php

Over 15 years and alas not all old pictures are not more obtainable! :(


The dancer by Xioa Ming
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 From:  amur (STEFAN)
8884.20 
Hi Metin,

yes, alphas could be a gould start, depending how they look like... because they usually
give also the straight extrusions at the models silhouette.

Nice model Metin, looks like you have fun with Sculptris Pro! :-)

Regards
Stefan
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 From:  Metin Seven (METINSEVEN)
8884.21 In reply to 8884.20 
Thanks Stefan!

For complex relief ZBrush offers Vector Displacement Brushes, which include overlapping:

http://docs.pixologic.com/user-guide/3d-modeling/exporting-your-model/vector-displacement-maps/

Regards,

— Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com

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 From:  amur (STEFAN)
8884.22 
Hi Metin,

i think this is also not good, because you need already a bas relief in order to convert
it to Vector Displacement...

Anyways, thanks for your suggestions. Maybe one day someone can lift the secret
described in the ZBrush thread, i have posted. ;-)

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
8884.23 In reply to 8884.22 
Can you describe in detail your problem about the "Dragon bas relief" and what do you want to know!

I ask that to my friend who works at Pixologic! ;)

It's not pure sculpting ?

EDITED: 2 Apr 2018 by PILOU

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 From:  amur (STEFAN)
8884.24 
Hi Pilou,

thanks for your help, much appreciated!

The author says that he used ZProject brush to get the bas relief, but i wonder how he
does this with ZProject, because the dragon bas relief is pretty flat, compared to the
original model. When one uses ZProject he usually projects the mesh on a plane with
the same height and not so flat. Someone on Twitter told me to use the settings -100
but that had no impact when i tried it. There must be some easy? step, which i am not
aware of.

Also i don't understand how he managed to ZProject the top sphere with the two stripes
on the tail, which is more off Z then the dragon, so that it sits perfectly on the tail, without
extrusions.

Regards
Stefan
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 From:  chrisd (CHRIS_DORDONI)
8884.25 In reply to 8884.24 
I believe its necessary to modify the model to provide a workable bas-relief. Some models may work with little or no modification but in general I think it is not a push button task to go from model to relief.
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 From:  Frenchy Pilou (PILOU)
8884.26 In reply to 8884.24 
Send it! Wait and see! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  amur (STEFAN)
8884.27 
@chris: The author mentioned only ZProject and did not explain how
he did it with ZProject.

@Pilou: Thanks a lot!

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
8884.28 In reply to 8884.27 
@Stefan
My friend is overwhelmed with work so just some speed advices! ;)

Be careful when you make bas relief, in general you prepare the model that will serve as a support for the projection accordingly, i.e. be careful that it is as much as possible in a single plane.
It is not impossible that the artist applied some transformations, see dynameshed his model just before making his projection.
Moreover I admit that I will tend to make a projection of SubTool and eventually use the brush ZProject to eventually make touch-ups.

It should not be forgotten that ZProject also works with ALT depending on the position of the model and the projection...

Hope this can help a few...
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  amur (STEFAN)
8884.29 
Hi Pilou,

thanks for the informations from you friend!

It looks like from his desrciption that severeal steps are involved, as Chris mentioned too.

So i have to see if i can come up with something in the future, when using ZBrush.

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
8884.30 

EDITED: 4 Apr 2018 by PILOU

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 From:  Frenchy Pilou (PILOU)
8884.31 
Intensive use of the "ZModeler" (another world of mechanical sculpting )
: use the actual rectangular menu is some cerebral painfull - seems will be more fun if it's will be "radial" :) ...

https://pixelprotest.com/projects/45-days-of-zbrush/

EDITED: 6 Apr 2018 by PILOU

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 From:  amur (STEFAN)
8884.32 
Pretty awesome!

Thanks for posting this, Pilou!

Regards
Stefan
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