Guitar neck and arch top methods
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 From:  VG (VEGASGUITARS)
8883.7 In reply to 8883.6 
This one is pretty good - sometimes the planar, loft and network work easily - sometimes they don't - need to learn what has to be to make using them successful more consistently. There must be rules for those commands. The headstock to the neck is the most challenging apparently - the heel wasn't too hard . . . progress anyway. Thanks to Michael for all the helpful tips, techniques and guidance with the program.
Attached is the latest version.


Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

EDITED: 22 May 2018 by VEGASGUITARS

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 From:  VG (VEGASGUITARS)
8883.8 In reply to 8883.7 
Here's a little progress - still not happy with the transitions - but so far this is as good as it gets. Is there some kind of mesh tool that can be used to do this better like the guy in the Rhino neck video? Put a fretboard on this model (will make the fretboard separate from the neck) - just to get the look of the neck profile. How do I put a top on the headstock? This was made using the network and lofting commands - so it wasn't solid - when I cut the top off - it was hollow! lol - how do I fix this? Thanks!

Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

EDITED: 22 May 2018 by VEGASGUITARS

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 From:  Michael Gibson
8883.9 In reply to 8883.8 
Hi Neil, that's coming along pretty well!

re:
> Is there some kind of mesh tool that can be used to do this better like the guy in
> the Rhino neck video?

What's the time index of this spot in the video?


> This was made using the network and lofting commands - so it wasn't solid - when I
> cut the top off - it was hollow! lol - how do I fix this? Thanks!

If the various Network and Loft surfaces are touching each other, you can make them into a solid by using the Edit > Join command.

Otherwise to work with surfaces instead of solids you could do an extrusion of your cutting side profile and trim that, similar to what's shown here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8822.14

Do you maybe have a version saved just before you did the cut? If so that would be good to see.

- Michael
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 From:  Barry-H
8883.10 In reply to 8883.8 
Hi Neil,
the following method may help.
I have named the curves to show how it was done.
Hope it helps.
Barry.








EDITED: 10 Mar 2023 by BARRY-H


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 From:  VG (VEGASGUITARS)
8883.11 In reply to 8883.10 
Wow - that is a very cool method - thank you very much for sharing!

Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

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 From:  VG (VEGASGUITARS)
8883.12 In reply to 8883.10 
Thanks for the help - which has helped me realize I need to start over from the beginning - onward!

Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

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 From:  VG (VEGASGUITARS)
8883.13 In reply to 8883.10 
I have not been able to duplicate this correctly.

Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

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 From:  Michael Gibson
8883.14 In reply to 8883.13 
Hi Neil, please post what you have tried so far, that could help to give some ideas on what to do about it.

Just reading that you haven't been able to duplicate it doesn't give enough information about what you are seeing to be able to help any.

- Michael
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 From:  Barry-H
8883.15 In reply to 8883.13 
Hi Neil,
if you select the objects as named in the browser.
1) Loft Elipse's.
2) Extrude ends tick extruded both sides.
3) Boolean join neck to bottom.
4) Fillet the join with 0.25 radii.
5) Separate Solid Head so you can trim.
6) Select the end cap of neck and delete it to allow blend.
7) Blend between neck and head (add sync points if required).
8) Select all and join surfaces to create solid.
9) Boolean Diff Boolean lines and delete unwanted pieces.

Cheers
Barry



Attachments:

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 From:  VG (VEGASGUITARS)
8883.16 In reply to 8883.15 
Thanks Barry - with the further explanation it went great. That's so clever! Can't thank you enough for sharing your expertise.

Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

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 From:  VG (VEGASGUITARS)
8883.17 In reply to 8883.9 
Thank you Michael, very useful tip - this will come in handy.

Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

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Message 8883.18 deleted 10 Aug 2021 by VEGASGUITARS

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 From:  mkdm
8883.19 In reply to 8883.18 
Wonderful work!!

Congratulations!!

;)

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8883.20 
Let's play! o:)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  mkdm
8883.21 In reply to 8883.20 
Yeah!! ;)

- Marco (mkdm)
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 From:  VG (VEGASGUITARS)
8883.22 
Thanks much for the positive comments, help and suggestions folks - really appreciate it!

Neil

Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

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 From:  Marc (TELLIER)
8883.23 
Amazing necks Neil!

The flamed maple one is beautiful.

Marc
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 From:  VG (VEGASGUITARS)
8883.24 In reply to 8883.23 
Been working on Barry's cool method suggestion with trim and blend and while not as good as Barry's am starting to get it a bit. The problem is material missing from the front profile of the neck - in my original drawing you can see the blue lines are the front of the headstock and the red the back - when using trim and blend we use the back profile which of course doesn't include all of the neck profile - just the back of the transition. I tried using the method with the front neck shape with no luck - not sure what I'm doing wrong. The file is attached. Thanks for any and all suggestions - in the mean time will try to combine the two shapes and see what happens.





Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

EDITED: 22 May 2018 by VEGASGUITARS

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 From:  VG (VEGASGUITARS)
8883.25 In reply to 8883.24 
This one almost there - but for some reason the heel would not fillet . . . perhaps because there isn't enough height . . .


Neil Smith
Vegas Guitars Custom Shop
http://vegasguitars.com

EDITED: 22 May 2018 by VEGASGUITARS

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 From:  Barry-H
8883.26 In reply to 8883.25 
Hi Neil,
Fillet the profile say 0.05 to remove the 2 sharp corners then try
using the Rebuild command on the profiles it will help with the fillet and the blend.
Also if the seam line is the way you can move it by lofting instead of extruding and moving
the seam points before pressing done.
Barry
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