Hi Neil, the edge comes from using Sweep instead of Blend, when I review jopo's post here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8883.105
that was using all Blends. So you're getting a different result since you're doing different things.
There is a problem with the all Blends method though which is in this area here:
That's going to be generated as a "side wall" of the blend and it won't be guaranteed to be close enough to join in that spot, although it may be close enough if you're lucky.
One way to ensure that spot will join is to make the blend:
Then use Construct > Curve > Iso to extract several curves from the blend surface like this:
Also duplicate the top edge of the blend by selecting it and using Copy/Paste. Then you can do a Network like this:
That will then be guaranteed to join. The downside is that it's no longer guaranteed to be smooth. But it will be very very close to smooth since most of its shape is coming from the blend.
So you could try that if there are joining problems in that spot.
- Michael
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