Little Tips & Tricks :)
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 From:  Metin Seven (METINSEVEN)
8847.8 
Great initiative, Pilou.

Here are a few additions:



➔ In the Moi.ini file you can change an option called 'CentroidTriangulation' from n(o) to y(es). During polygon mesh export this will cause triangular faces to converge to the midpoint of ngons in stead of the boundaries of ngons, which can result in better topology, depending on your needs (e.g. a mesh that's more suitable for sculpting). A general rule of thumb is to use Centroid Triangulation when there's a higher polygon count with more uniform dicing.

———————



➔ For a flat cap of a curved hole, trim the border edge into two halves, then bridge those edges using Loft in stead of Blend.

———————



➔ To blend the cap of a one-part edge, use the BlendCap plug-in command (or use Trim + Blend). If an edge exists of multiple parts, use Construct ➔ NSided.

———————



➔ If a Fillet fails on a set of edges, try to Fillet one edge after the other. You can also sweep a circle profile along the edges, Trim the result from the main solid, and Blend the naked edges.

Regards,

— Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com


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 From:  mkdm
8847.9 In reply to 8847.7 
Hmmm...interesting thing....

Thanks Pilou!

- Marco (mkdm)
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 From:  mkdm
8847.10 In reply to 8847.7 
Pilou I've checked in V3.

BUT I CAN'T CONFIRM THE ISSUE!

Ok, it happens, but it happens sporadically without any prediction.

Sometimes works, sometime not. Maybe the camera angle or the rotation of the viewport makes the difference ?
I really don't know.

BUT SOMETIME WORKS SOMETIMES NOT.
TESTED.

Michael can tell us more :)

- Marco (mkdm)
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 From:  mkdm
8847.11 In reply to 8847.8 
Thanks a lot Metin for this tips!

Have a nice day.

- Marco (mkdm)
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 From:  Metin Seven (METINSEVEN)
8847.12 In reply to 8847.11 
My pleasure, Marco!

Regards,

— Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com

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 From:  Finema
8847.13 
in order to complete the Tips of metin
"..........If an edge exists of multiple parts, use Construct ➔ NSided."

or

select Edges > Merge > BlendCap
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 From:  Frenchy Pilou (PILOU)
8847.14 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  Michael Gibson
8847.15 In reply to 8847.10 
Hi Marco,

re:
> BUT SOMETIME WORKS SOMETIMES NOT.
> TESTED.
>
> Michael can tell us more :)

Sorry I'm not understanding what's being tested here.

- Michael
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 From:  mkdm
8847.16 In reply to 8847.15 
Hello Michael.

I repeated the test and I've found maybe a strange behavior, but I don't know if I'm doing something wrong or not.
It's something I can't figure out.

Please check this brief video : http://take.ms/nuPqd

This is a textual explanation, but it's better to check the video.

1) I created a box 50x50x50 with a circular fillet of 10
2) I tried to "offeset" one single surface (without separate from the body)
3) AS YOU CAN SEE THE FILLET DOESN'T WORK

4) This time I created the same box 50x50x50 but with a g2 fillet of 10
5) I tried to "offeset" one single surface (without separate from the body)
6) AS YOU CAN SEE IT WORKS!

I stay tuned. Thanks.

- Marco (mkdm)
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 From:  mkdm
8847.17 In reply to 8847.16 
P.S. The same identical behavior happens if I use the "Inset" command.

On Circular fillet doesn't work



on G2 fillet it works.

- Marco (mkdm)
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 From:  Michael Gibson
8847.18 In reply to 8847.17 
Hi Marco, that's a bug in V3 that has already been fixed in V4. The bug had to do with the fillet corners for the circular case not creating an analytic sphere surface class. When you save and reload the file it does get a specialized analytic sphere surface type for the corners and that's what makes the different behavior in v3.

According to my notes it was reported by Pilou last year through e-mail and I fixed it on May 22, 2017 so all released versions of v4 should have the fix in it.

> P.S. The same identical behavior happens if I use the "Inset" command.

Same thing there as well - should be fixed in v4 already.


- Michael
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 From:  mkdm
8847.19 In reply to 8847.18 
@You : "...Same thing there as well - should be fixed in v4 already..."

Perfect Michael!

Tested on V4 and it works!

I was not aware of this behavior.

Thanks and have a nice day.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8847.20 
Variation of the Chipp Walters Tip! ;)











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 From:  mkdm
8847.21 In reply to 8847.20 
Very nice!

- Marco (mkdm)
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 From:  mkdm
8847.22 
Hello everyone!

My two cents for a little Voronoi trick to get all things with filleting in two shots.

Works very well on simple Voronoi.

Check this video : http://take.ms/YNCkl


Ciao!

- Marco (mkdm)
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 From:  Finema
8847.23 In reply to 8847.22 
bravo !
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 From:  mkdm
8847.24 In reply to 8847.23 
Thanks :)

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8847.25 
About Voronoi :)
Just a boolean operation for inside any figure! :)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  Metin Seven (METINSEVEN)
8847.26 In reply to 8847.13 
Thanks for the "select Edges > Merge > BlendCap" addition, Finema. Hadn't thought of that alternative yet.

Regards,

— Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com

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 From:  Frenchy Pilou (PILOU)
8847.27 
As a form like this can't be SuDivided directly (Top face more than 5 edges)
All Plugins by Max Smirnov

Use SSPlit for trim
Use SBridge for "Blend Faces" only 2 by 2
Use _SUbD for SubDivide




Copy / Move faces
Bridge them



Extrude to Point or Nsided (Kill the caps before) can be used for simple form :)

EDITED: 1 Mar 2018 by PILOU

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