> I read many articles about neural networks and genetic algorithms during last months. ;)
I played with neural network graphics related* stuff several times in the past. It is very cool,
but it always requires large training sets to be downloaded and computation time is long when
running those things. Maybe not so ideal in combination with MoI's fast workflow, in case
you plan something in this direction. ;-)
Voronoi script works good in Moi3d, but it is not easy to convert angles to rounded angles. delcorners script works too strong and make a fillet for each angle takes a lot of time. for this reasn I'm looking for a solution