>>I know that you already have your job and above all it's not my business but ... :) I always wondered why you and Michael don't consider to "officially" cooperate on the Moi project.
>>I bet that amazing things should come out from your talent :)
Programming is just a hobby for me. MoI is a really great and powerful tool and I like to use it as a playground :) So I will continue to write scripts for MoI. This type of "cooperation" is the best for me :)
>>New super special things are ready to jump out of your hands, I'm sure :)
I read many articles about neural networks and genetic algorithms during last months. ;)
> I read many articles about neural networks and genetic algorithms during last months. ;)
I played with neural network graphics related* stuff several times in the past. It is very cool,
but it always requires large training sets to be downloaded and computation time is long when
running those things. Maybe not so ideal in combination with MoI's fast workflow, in case
you plan something in this direction. ;-)
Voronoi script works good in Moi3d, but it is not easy to convert angles to rounded angles. delcorners script works too strong and make a fillet for each angle takes a lot of time. for this reasn I'm looking for a solution