Concept car design in MOI?
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 From:  Michael Gibson
8845.10 In reply to 8845.6 
Hi Tom, well like I wrote above probably MatchSrf is the biggest missing one. There are other techniques you can use though.

Building a patchwork of surfaces instead of using solids is a much more difficult and advanced type of NURBS use, which is why it isn't a big focus area for MoI currently. The place where NURBS really shines and is easy to use is for constructing objects from 2D profile curves and using booleans. MoI is currently more focused on that area where NURBS delivers the biggest benefits in comparison to sub-d modeling.

Modeling organic forms that are not easily expressed just by 2D profile curves tends to be an area that works better in sub-d modeling.

- Michael
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 From:  TOM (SIRTOM)
8845.11 In reply to 8845.10 
Thank you for the info, Michael.

EDITED: 26 Feb 2018 by SIRTOM

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 From:  Frenchy Pilou (PILOU)
8845.12 
Amazing what "normal" public progs can do today!

(here 3ds Max + Lumion 8) Look it in Full screen !

EDITED: 26 Feb 2018 by PILOU

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 From:  TOM (SIRTOM)
8845.13 In reply to 8845.12 
"Amazing what "normal" public progs can do today!"

And they are available for everyone ! I see problems at all to model cars like
in the video in MOI - on the contrary I doubt if there is another software which
could do at such a speed - surely no polymodeller ...
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 From:  mkdm
8845.14 In reply to 8845.13 
Hello Tom!

@You : "...And they are available for everyone..."

From Lumion's official web site :

Lumion € 1499
Lumion PRO € 2999


...not really for everyone :)

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8845.15 
Yes fortunate people...but you can use some free Blender, Unity, Unreal... progs (maybe not so easy) :)

Here Blender!



119$ but you can make your own...


your free own :)

EDITED: 26 Feb 2018 by PILOU

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 From:  zarkow
8845.16 

EDITED: 27 Feb 2018 by ZARKOW

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 From:  mkdm
8845.17 In reply to 8845.16 
Thanks a lot Zarkow for reminder!

Amazing tutorials with very powerful techniques.

I've learned a lot studying your tutorials!

Could you please create a repository or a specific forum thread where we can find ALL he most important lessons or tutorials created by you ?

Maybe you could divide that repository (or thread) into main category....something like this for example, and update it from time to time...

1) Car modelling techniques
- url 1
- url 2
...

2) Organic modelling techniques
- url 1
- url 2
...

3) Hard edge techniques
- url 1
- url 2
...

This could be a huge help for every newcomer and also for all other Moi's users.

Do you think is it feasible ?

Thanks anyway.

- Marco (mkdm)
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 From:  Michael Gibson
8845.18 In reply to 8845.16 
I added a link in the wiki to the above message (http://moi3d.com/forum/messages.php?webtag=MOI&msg=8845.16).

- Michael
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 From:  mkdm
8845.19 In reply to 8845.18 
Wanderful!

Thanks a lot Michael.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8845.20 
A cool vade-mecum!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  zarkow
8845.21 In reply to 8845.18 
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 From:  mkdm
8845.22 In reply to 8845.21 
Perfect!

Thanks.

...please Michael update the wiki page :)

Marco (mkdm)
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 From:  TOM (SIRTOM)
8845.23 In reply to 8845.14 
Hi Marco,

>> ...not really for everyone :) <<

I did not refer exactly to this software but wanted to share Pilous amazment how accessible in general
digital tools nowadays have become to even modest bugdets ...



"Amazing what "normal" public progs can do today!"
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Message 8845.24 deleted 27 Feb 2018 by MKDM

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 From:  mkdm
8845.25 In reply to 8845.23 
Hi Tom.

To avoid going too off-topic here, I created this new thread :
http://moi3d.com/forum/index.php?webtag=MOI&msg=8849.1

Ciao!

Marco (mkdm)
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 From:  ed (EDDYF)
8845.26 
Another possibility:

I wrote this car modeling tutorial in 2015 shortly after Max Smirnov published his SubD scripts for MoI. The car was modeled 100% in MoI.

http://moi3d.com/forum/index.php?webtag=MOI&msg=7389.1

Ed Ferguson

Attachments:

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 From:  mkdm
8845.27 In reply to 8845.26 
Hi Ed!

Oh..yeah!

I remember very well your amazing tutorial about sub-d and car modelling in Moi!!

Amazing tutorial!

Personally if I have to go with subd-d, altough Moi+Max's SubDiv is a GREAT tool, I prefer to jump into a classic Poly/SDS modeler and do all the stuff there.
A true sub-d modeler can offer a greater flexibility and many more tools for that kind of operation.

Anyway your tutorial was a mind-blowing piece of "art"!

Thanks a lot.

- Marco (mkdm)
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 From:  ed (EDDYF)
8845.28 
Thanks Marco. Yes - Max's SubD tool is great, but as you say, not a substitute for a dedicated program (nor intended to be I'm sure).

What I like about it is that it's simple, and you stay within MoI. The biggest issue is the lack of ability to specify edges that you want to preserve sharpness. I think if more work was done in this area it would be extremely useful. There are situations where one needs an organic shape and the script is very easy to use.

And thanks again Marco for introducing me to Affinity Photo and Affinity Designer. Inexpensive, very easy to use programs that allowed me to simplify my workflow. I no longer use Photoshop and Adobe Illustrator in my business.

Ed Ferguson
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 From:  mkdm
8845.29 In reply to 8845.28 
@You : "...And thanks again Marco for introducing me to Affinity Photo and Affinity Designer. Inexpensive, very easy to use programs that allowed me to simplify my workflow. I no longer use Photoshop and Adobe Illustrator in my business..."

You're welcome!

With Affinity Designer and Moi I'm experiencing very very powerful 2D workflows!!

At Affinity team, seems that times is ripe for new powerful functions in new releases. Maybe this summer.
I'm talking about some kind of deforming tools for curves and other advanced vector tools.

In this way Affinity Designer will become an even better companion for Moi.

Ciao!

- Marco (mkdm)
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