Removing Trim/holes
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From:
eddi
16 Feb 2018 (21 of 25)
8827.21
In reply to
8827.1
Hi Lewis,
>>I've tried recreating that surface with network
Attachment with layout for NetworkSrf (This eliminates polar uv layout)
-EDDI
Attachments:
power_removeX.3dm
Lewis_NetSrf.gif
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From:
Lewis3D
16 Feb 2018 (22 of 25)
8827.22
Interesting approach EDDI, does it look same from side in quad view ?
And how did you split edges/curves at exact position, by trimming or there is faster way to split curve/edge ?
Lewis
www.ram-studio.hr
Skype - lewis3d
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From:
eddi
17 Feb 2018 (23 of 25)
8827.23
In reply to
8827.22
>> And how did you split edges/curves at exact position
SplitHelper created with Multiiso script
http://moi3d.com/forum/index.php?webtag=MOI&msg=6841.3
Outer edge with > STRG + C > STRG + V > Join > Trim with AddTrimPoints at SplitHelper position and option keep.
Middle lines drawn with curve through points.
Result Old uv layout and new.
-EDDI
Attachments:
Layout.JPG
SplitHelper.gif
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From:
Lewis3D
17 Feb 2018 (24 of 25)
8827.24
In reply to
8827.23
Good, that now has lot more sense and I understand how you did it :).
Thanks
Lewis
www.ram-studio.hr
Skype - lewis3d
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From:
eddi
18 Feb 2018 (25 of 25)
8827.25
In reply to
8827.24
Wink
-EDDI
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