Removing Trim/holes
 1-18  19-25

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 From:  Lewis3D
8827.19 
Aha, i get it now how you did it Michael, you basically made 4 pizza slices and then it worked 'coz bending parts are removed. I forgot tot do that cross section trim so that's why i still had messy results.

PILOU - thanks for render test

cheers and thank you both for extra effort.

Lewis
www.ram-studio.hr
Skype - lewis3d

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 From:  mkdm
8827.20 In reply to 8827.18 
Beatiful!

Tks.

- Marco (mkdm)
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 From:  eddi
8827.21 In reply to 8827.1 
Hi Lewis,
>>I've tried recreating that surface with network
Attachment with layout for NetworkSrf (This eliminates polar uv layout)

-EDDI

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 From:  Lewis3D
8827.22 
Interesting approach EDDI, does it look same from side in quad view ?

And how did you split edges/curves at exact position, by trimming or there is faster way to split curve/edge ?

Lewis
www.ram-studio.hr
Skype - lewis3d

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 From:  eddi
8827.23 In reply to 8827.22 
>> And how did you split edges/curves at exact position
SplitHelper created with Multiiso script
http://moi3d.com/forum/index.php?webtag=MOI&msg=6841.3



Outer edge with > STRG + C > STRG + V > Join > Trim with AddTrimPoints at SplitHelper position and option keep.
Middle lines drawn with curve through points.

Result Old uv layout and new.

-EDDI

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 From:  Lewis3D
8827.24 In reply to 8827.23 
Good, that now has lot more sense and I understand how you did it :).

Thanks

Lewis
www.ram-studio.hr
Skype - lewis3d

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 From:  eddi
8827.25 In reply to 8827.24 
Wink
-EDDI
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