Thanks all for the so precious help! : - )
Mauro, thanks for your effort but Michael's way is ok, it gives the proper solution for me.
Stefan, how did you use the sweep in that case? I mean how did you menage to make a fully adaptable, to the circular ends of the object, surface by using only sweep? Can you put a screenshot with the sweep profiles and path please?
And now, I do have two other questions: is there a way to make loop selections in Moi? That's to say selecting an edge, giving a command and so selecting automatically all the continuing edges constituting a loop? And, also, is there a way of selecting the exactly identical in shape entities (be them curves, edges, faces or objects) with a 'select similar' kind command?
I am a user of Wings 3D -it is my standard polygon modeling app- and I know how useful are such selection commands. I needed them in Moi too and I did not find something similar. Are there, somewhere hidden in it, some such commands?
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