Flipped Polygons after MOI export
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 From:  ShtokyD
8820.6 In reply to 8820.3 
Michael, would be great to have correct normals and flipped normals displayed with different colors, for instance flipped normals can be always displayed blue, or even better to have a toggle function to enable and disable this feature.
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 From:  Lewis3D
8820.7 In reply to 8820.5 
Thanks for checking Michael,

As for slight overlaps i did notice on the nose/tip of mesh that there is 2 surfaces overlapping each other slightly although i have no idea how is that even possible 'coz what i did is i made plane in center of X axis and i Boolean everything and then deleted one half and then mirrored good half. So i should have exact join in the middle and nothing should be problematic, maybe mirror tool have some tolerance/decimal point error and made that small overlap somehow?

Is there maybe tool something like "Set Value" tool in LightWave where i could select all edges on half of split model and set them to 0.000 in X axis so that i'm sure that prior to mirroroing there is no surfaces that are "shorter" or "longer" so then mirroring must be perfect in the middle ?

EDITED: 12 Feb 2018 by LEWIS3D

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 From:  Michael Gibson
8820.8 In reply to 8820.7 
Hi Lewis, I don't know why your mirror was off, I'd need to see the model right before the mirror to be able to tell you what happened there.

Some pieces seem to be off by just a very small amount around 0.002 units, which can be problematic since it's right around the join tolerance.

You can't edit the control points of edges like you can in LightWave - edges are markers that live on surfaces, it's the "underlying surface" that you can edit control points for.

I think I've located one spot that may be causing the most trouble, I'll e-mail more info to you after I've seen if I can repair it.

- Michael
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 From:  Lewis3D
8820.9 In reply to 8820.8 
Great, thanks again.

Is there way how i could edit mirror/join tolerance somewhere in options? I've searched but can't find any adjustable tolerance settings there. I think increasing tolerance on mirror/merge might weld/join all those small gaps/overlaps i see here and potentially solve it all much easier than trying to sort small errors around open/naked edges.

Lewis
www.ram-studio.hr
Skype - lewis3d

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 From:  Michael Gibson
8820.10 In reply to 8820.9 
Hi Lewis, there isn't any setting for modifying the join tolerance, it scales automatically depending on the size of your objects. But at "regular object size" like you've got here the join tolerance will be 0.005 units - any edges within that distance of each other will get joined. If you scale your object down by 1/10 it will still be at "regular object size" but with a smaller gap between edges, that's effectively the same as increasing join tolerance.

So one process you can try to force edges to join with a looser tolerance is to scale your object down by 1/10 or 1/100 in size then rejoin it by using Edit > Separate on it followed by Edit > Join and then scale back up again. To scale something quickly by 1/10 select it and run Transform > Scale. At the first prompt to pick the scale origin type 0 and push enter to specify 0,0,0 as the scale origin, then at the next prompt where it asks for a scale factor type 0.1 and push enter. To scale back up after the rejoin repeat that but use 10.0 as the scale factor.

I just sent you an e-mail showing the location of what I think is causing the most problems, it's a spot with a tiny edge in it that is making an improperly formed trimming boundary for the surrounding faces. I sent you a file where I've rebuilt the faces around that spot and it should now behave properly for you I think.

- Michael
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 From:  Lewis3D
8820.11 
Thanks Michael, i'll try scale trick to force better tolerance merging.

Lewis
www.ram-studio.hr
Skype - lewis3d

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