V4 beta Feb-9-2018 available now
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 From:  Michael Gibson
8814.109 In reply to 8814.108 
Hi Marc,

re:
> The latest Mac Wacom driver (6.3.29-6) appears to have resolved the middle button issue, great!

Over here this driver version isn't behaving well, I seem to get kicked out to the login screen when trying to use the middle button with the pen.

If that's not happening to you maybe it's just on older systems or something.

- Michael
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 From:  Metin Seven (METINSEVEN)
8814.110 In reply to 8814.109 
Hi Michael and Marc,

Just installed the 6.3.29-6 driver, and everything works fine here.

Regards,

— Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com

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 From:  Marbleman
8814.111 
Me too.....
www.jameselliott.co.uk
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 From:  Marc (TELLIER)
8814.112 In reply to 8814.109 
Hi Michael,

That's odd, I'm using 10.12.3.
It still works well after a few working sessions.

Marc

EDITED: 19 Mar 2018 by TELLIER

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 From:  dinos
8814.113 
Hi Michael,

I've been using the Feb 9 beta since it was released and i'm mostly happy with it.

Yesterday i noticed a bug that i'm not sure if it's been reported or not:
- When i Join a named part with an unnamed i would expect it to retain the name, if the named part was selected first. This does not always happen with V4.

I've narrowed it down to a reproducible example, a simple box, separate it, join all sides except one, name it Box and then select the last surface(unnamed) and join it.
The box ends up being named Unnamed, rather than box.


Hope it helps!

Dinos





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 From:  coi (MARCO)
8814.114 In reply to 8814.113 
hi,
is that on osx?..cos i can't reproduce it here on win 10 pro. cube stays "box".
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 From:  dinos
8814.115 In reply to 8814.114 
Hi Marco, yes, its in osx.

Dinos
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 From:  Mip (VINC)
8814.116 In reply to 8814.115 
Hi Dinos,

I'm on osx too (10.9.5) and, here, the object keeps box as name when the unnamed face is joined to the others.

Michel
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 From:  dinos
8814.117 In reply to 8814.116 
Hi Michel,

i just retried my example and yes it does keep the name so its not as reproducible as i thought.
But if i select the unnamed face first and join it then it is named "box" which is still wrong.

I've noticed this issue some time ago but if no one else has it then its probably something wrong with my setup.
I'll look into it some more when i have a chance and I'll let you know.

Dinos
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 From:  Finema
8814.118 
Hi
I can reproduce it sometimes on V4 OSX but it's OK on V3

EDITED: 20 Mar 2018 by FINEMA

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 From:  Michael Gibson
8814.119 In reply to 8814.113 
Hi dinos, there is indeed a bug there - the bug is that a cached older version of the objects can be used by the moi_commandprocessor.exe worker process and that means that recently applied changes to names and styles can end up being ignored. It's a little finicky to reproduce because the first time you try it there aren't any cached objects and so the current object goes through and it works ok. You've got to get a mismatch between properties on your current objects and cached objects in order for it to reproduce.

It's another manifestation of the styles bug that Brian reported here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8814.81

I've been working on a couple of different possible fixes for the next beta.

Thanks for reporting it!

- Michael
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 From:  Michael Gibson
8814.120 In reply to 8814.118 
Hi Finema,

> I can reproduce it sometimes on V4 OSX but it's OK on V3

Yeah it's a new bug in V4 because of a new function in V4 where the worker process keeps hold of objects that were recently sent to it so they don't have to be resent by interprocess communication.

- Michael
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 From:  Mip (VINC)
8814.121 In reply to 8814.120 
Hi Michael,

Thanks for the explanation.
I was about to write that after trying again on the original test I also got the problem...

Michel
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 From:  dinos
8814.122 
Hi Michael,

thanks for the explanation and it does make a lot of sense why it was so difficult to reproduce.
Its note a huge issue for me and i'll definitely keep using the V4 beta as my primary version of Moi3d.

Dinos
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 From:  J. Boyd (JBOYD-DDC)
8814.123 
Just bumping this because I wasn't able to locate it in the thread: Will there be another beta round for 4.0 or is there a scheduled release date now?

--
J. Boyd

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 From:  Michael Gibson
8814.124 In reply to 8814.123 
Hi J, there will be a few more v4 beta releases yet, there isn't a scheduled final date right now.

- Michael
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 From:  Mip (VINC)
8814.125 In reply to 8814.124 
Hi Michael,

In version 3 , the MacBook pro trackpad behaviour for "pinching" and "two finger sliding" is the same. It zooms in/out.
Same also under Windows version 4 beta.

In version Mac 4 beta , by default, the trackpad zooms in/out when "pinching" and pans with "two fingers sliding" but whenever the Mvt, Rotation or Center View control is used, the pan with "two fingers sliding" behaviour changes back to Zoom in/out behaviour and it's not possible to go back to "two fingers panning".

Hope it's not a too obscure description of the problem,


Michel
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 From:  Michael Gibson
8814.126 In reply to 8814.125 
Hi Michel, it sounds like a bug that I do have fixed for the next upcoming beta - the bug is triggered on Mac if you do a 2-finger drag but start the initial gesture with one finger in a different window than the viewport (the view controls panel is actually a separate window), then drag over and add the second finger inside the viewport without ever having lifted up the first finger.

If it is the same bug then it should be fixed in the next beta release, please let me know if it isn't. I'll be trying to wrap up the next beta in the next week or so.

- Michael
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 From:  Mip (VINC)
8814.127 In reply to 8814.126 
Hi Michael,
Yes. It seems to be that bug.
I'll check for it in the next beta.
Thanks for the answer,

Michel
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 From:  Unknown user
8814.128 
Hi, Michael. It's me again and MoI error.

This time the problem of the cursor and the text field.
http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=89b5fd0f63cfca99b625903a58d1896f&filename=cursor.mp4

Vladimir.
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