Curvy corner help
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 From:  Karsten (KMRQUS)
8759.2 In reply to 8759.1 
Hello Sascha,

the fillet fails. Ok, but it creates a surface you can use for a trim. So create all the failing fillets. Then trim the body with the surfaces created by the fillet function and delete the useless fragments. Then trim each of the fillet surfaces with the rest body - it's now a joined surface. Remove while trimming the useless surface fragment. After that, join the surfaces with the joined surface to a solid.







Or you can use here a second solid and use Boolean - intersect.

Create a rectangle and enable round corners. From one to the opposite vertex of your geometry. Choose a radius. After That create a extrusion. Now make a intersection of both solids.


Have a nice day
Karsten
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 From:  amur (STEFAN)
8759.3 
Hi Sascha,

i would try something like this.

Draw a rectangle in the top view, fillet the corners and then extrude the rectangle.
After that draw a side profile and then do a boolean diff with it.
Once you have a similar shape like shown in my picture (the remaining grey part)
fillet it again with the smaller fillets. Well just a thought.

Regards
Stefan
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 From:  amur (STEFAN)
8759.4 
Hi Sascha,

o.k. i used your model as guide, to obtain your models dimensions and then applied
the technique which i described previously. For the large corner fillet i used a radius
of 1 and for the small fillets i used a radius of 0,05 (G2). Hope this helps.



Regards
Stefan

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 From:  ActiveRendering (DJBLUEPRINT)
8759.5 In reply to 8759.4 
Wow, thank you guys. Both works for me! Meanwhile I played around and found a third solution - but not as smooth as yours - I did an extrusion with path. Maybe I can achieve my goal with that method, too. But finally I used Stefans way as fastest and best working for me.
Thanks again.
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