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 From:  Cemortan_Tudor
8665.348 
extrude problems
i know there are ways around it, wanna show current
cylinder, cutted with a plane
selecting cutted smaller piece top face - extrude -> no problems, with cutted in between, extrude -> slows down and shows artifacts, any scale
- Tudor -
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 From:  Michael Gibson
8665.349 In reply to 8665.347 
Hi Tudor,

> will be good for next version - where will be point selection in scripting
> idea is simple
> whenever i've determined there's an arc or simple bended curve draw aids on corners as shown - pivot points on missing corners

Sorry I don't understand this at all. Are you looking for some way to make a point picker snap to those points you show?

What command is the point picker running in? Are you talking about a pointpicker in a new command you want to write or in an existing command?

- Michael
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 From:  Michael Gibson
8665.350 In reply to 8665.348 
Hi Tudor,

re:
> cylinder, cutted with a plane
> selecting cutted smaller piece top face - extrude -> no problems, with cutted in between, extrude -> slows down and shows artifacts, any scale

Can you please post a .3dm model file with the cut cylinder in it that you are seeing the artifacts with?

- Michael
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 From:  Cemortan_Tudor
8665.351 In reply to 8665.350 
extrude
- Tudor -

EDITED: 7 Nov 2021 by CEMORTAN_TUDOR

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 From:  Cemortan_Tudor
8665.352 In reply to 8665.349 
snap yes
there's no easy easy other then build construction lines
move/rotate from corner point,scale/copy .. etc -> mostly for 3d view
- Tudor -
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 From:  Cemortan_Tudor
8665.353 
another idea with arcs
polyline round corners -> add a snap point of last distance(red) on new drawn contruction line or holding shift snap line -> manual fillet or draw arcs
other words -> distance from a to b to project on b to c if it's a contruction line
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 From:  Michael Gibson
8665.354 In reply to 8665.351 
Hi Tudor,

re:
> extrude

Thanks for posting the file. What piece should I select and extrude to see the artifacts that you were asking about?

- Michael
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 From:  Michael Gibson
8665.355 In reply to 8665.352 
Hi Tudor,

> snap yes
> there's no easy easy other then build construction lines
> move/rotate from corner point,scale/copy .. etc -> mostly for 3d view

No easy way to do what exactly? I'm sorry but I'm not getting enough information from you to be able to understand what you're asking about here.

- Michael
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 From:  Cemortan_Tudor
8665.356 
https://youtu.be/2txgDjHsXIc?t=950
another future that will benefit
offset extend to cap surface
- Tudor -
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 From:  Cemortan_Tudor
8665.357 
external link, out of space https://www.sendspace.com/file/zara2u
any red/orange selection
- Tudor -
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 From:  Cemortan_Tudor
8665.358 In reply to 8665.355 
i'll post geometry later where i see benefits
as more detailed explanation
- Tudor -
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 From:  Michael Gibson
8665.359 In reply to 8665.357 
Hi Tudor,

re:
> external link, out of space https://www.sendspace.com/file/zara2u
> any red/orange selection

Thanks, I can repeat the extrude artifacts over here now. But they only seem to happen when the extrusion is a very small distance away. Once you move more than about 1 unit the artifacts disappear. Is it the same over there?

I think the artifacts are related to difficulty in doing boolean calculations on small slivery objects.

I might be able to improve this, I'll put it on my list of things to investigate. Thanks for sending it in.

- Michael
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 From:  Cemortan_Tudor
8665.360 
using rotate is possible to align parallel to one edge with one construction line, or ways todo it easier
- Tudor -
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 From:  Michael Gibson
8665.361 In reply to 8665.360 
Hi Tudor, you can capture a direction with a construction line and relocate it to the rotation center, then use snaps.

Here's a demonstration:



- Michael
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 From:  Cemortan_Tudor
8665.362 
thanks !
- Tudor -
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 From:  Cemortan_Tudor
8665.363 
using this script
moi.geometryDatabase.deselectAll();
var a = moi.command.lastCommandRevisionStart;
var b = moi.command.lastCommandRevisionEnd;
var objects = moi.geometryDatabase.getObjects();
for ( var i = 0; i < objects.length; ++i ) {
var obj = objects.item(i);
if ( obj.databaseRevision> a && obj.databaseRevision <= b ) obj.selected = true; }

akka: LastCreated Object/objects -> usefull to control arrays or booleans/new geometry/curves so on
& i have some troubles
1. If I'll move an object, scale, rotate - it will count as last object, not new one created(let's say I've created a circle before - and script will record last object as LastCreated)
2. after creation if i'll cancel next operation, it wount count as last created (ex: created circle, try to move, didn't like, cancel - Last created won't count any more, history gone)
good addition will be -> undo saves last created tree* -> after 10 creation & 6 undos, will selet '4th created
as i see this should be ~ history records on new created objects, correct me if it's not designed application
- Tudor -
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 From:  Michael Gibson
8665.364 In reply to 8665.363 
Hi Tudor,

re:
> 1. If I'll move an object, scale, rotate - it will count as last object, not new one created(let's say I've
> created a circle before - and script will record last object as LastCreated)

Yes, this is the intended behavior. When you move, scale, or rotate an object the original object is deleted and a new one is created.


> 2. after creation if i'll cancel next operation, it wount count as last created (ex: created circle, try to move,
> didn't like, cancel - Last created won't count any more, history gone)

Yes this is also how it is intended to work. The "last created" information that you are gathering is what was created by the last command that was run.

If you run a command and then cancel it that was the last run command and it didn't create anything, so asking for what was created by the last run command should return nothing in this situation.

If those are not doing what you need then you'll need some other mechanism to do it, these are working as they are supposed to.

- Michael
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 From:  Cemortan_Tudor
8665.365 
in case like this where are 2 frames of curves - can't fillet the corners (orange/green, orange/blue)
defaults - i think that it should work like blend
- Tudor -
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 From:  Michael Gibson
8665.366 In reply to 8665.365 
Hi Tudor, can you please post the .3dm model file with that geometry in it?

- Michael
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 From:  Cemortan_Tudor
8665.367 In reply to 8665.366 
out of space, expand my inbox )))

https://easyupload.io/6wcc94
orange/greeen - for blend
orange/blue for fillet
- Tudor -
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