1. for closed curves
if curves aren't on same frame(missdraw or random snap) will perform boolD to first plane
2. for selection of breps and curves, curves will be ignored - boolean will be applied only to breps
example of swapping from hard edge to soft(circular)
edge can be trimmed with a line, after chamfer - trimmed edges will remain & can be selected for next fillet https://gifyu.com/image/eWdv
Hi Tudor, I'm sorry I don't really understand the question. Are you asking about the "autoplace" mode for Sweep? That is turned on if a sweep profile is outside of the rail curve's bounding box. When it's on the sweep profile will be moved to the rail and rotated to align with the rail's tangent and then swept along the rail path.
If the profile curve is inside the bounding box of the rail curve then it will not be moved and will be swept from it's current position.
run out of forum's disc space, outside link https://easyupload.io/bloyl4
~ if combined with object library I could easily define border/paneling options
~ for implementation
when "transform tool" is enabled and picking from corner to scale -> option to rotate from that view -> ctrl + shift is still free
and a question -> is it possible to activate transform rotate tool from 3d view ?
re:
> as soon as red -> corner is activated - option for green - "ctrl + shift" rotation transform from that corner
The corner grips are used for scaling, rotation is done by the rotation grip. If you click on the rotation grip to activate wheel mode you can drag the rotation center point to a different location.
rectangle
r - round corners (possible introducing a point in center to mark that round corner is on, deleting after operation)
d - boolean difference -> works only with preselected objects - mostly for deleting symmetry & reapply a new one// round corners are disabled
re:
> in situation like this - both selected planar won't work
It's working fine for me over here, can you post the .3dm file where it isn't working?
If you want to cap planar ends of an object like that you can also select the whole object and then run Planar, it will build trimmed planes and also automatically join them.
> is it possible to ivoke a script from current script ? not to rewrite all again ?
> from loft to shell
You can launch a new command from a command by using moi.command.execCommand( 'command_name' ); but that will cancel the current running command and the new one won't start until the current one has exited.
There isn't currently any way to launch a command as a kind of subroutine without exiting the current one. I have some ideas on adding that in the future.