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 From:  Michael Gibson
8665.274 In reply to 8665.272 
HI Tudor,

re:
> why can't be done a bool operation of a plane and a surface knowing the plane normals ?

That's because MoI is designed to try and not behave differently depending on which direction an open surface happens to have as the "positive" normal direction.

The booleans are based on working with solids. If you are working on all surfaces you should use the Trim command instead of booleans usually.

- Michael
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 From:  Cemortan_Tudor
8665.275 
ohayo
dragging points from a curve doesn't snaps to points of the same curve
- Tudor -
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 From:  Michael Gibson
8665.276 In reply to 8665.275 
Hi Tudor,

> dragging points from a curve doesn't snaps to points of the same curve

Yes, that's intentional to avoid having consecutive points get stacked up on top of each other too easily, such stacking degrades some of the mathematical properties of the curve and can cause problems.

- Michael
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 From:  Cemortan_Tudor
8665.277 
ohayo !
have a rectangle, wanna draw a small chamfer - at a good zoomout.
Q: It impossible draw without disabling snapping ? i'm asking about an option for snap distance !
- Tudor -
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 From:  Cemortan_Tudor
8665.278 
Trim
t - trim add point
s - trim single segment ( can crash if not selected from object that was separated, idk how to fix)
added
c - join curves after deleting unwanted segments
- Tudor -
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 From:  Cemortan_Tudor
8665.279 
fixed UnionJoin script
earlier opened surfaces where duplicating
- Tudor -
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 From:  Frenchy Pilou (PILOU)
8665.280 In reply to 8665.279 
Have you somewhere a repository of all your cool things ?
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
8665.281 In reply to 8665.277 
Hi Tudor,

re:
> ohayo !
> have a rectangle, wanna draw a small chamfer - at a good zoomout.
> Q: It impossible draw without disabling snapping ? i'm asking about an option for snap distance !

In general it's difficult to work on something where you're zoomed out so that it is too small on screen. It's good to zoom in in such situations so you have some room on screen to work with.

There is a setting though for how far your mouse cursor needs to be from a snap point for the snap to engage, that's under Options > Snaps > Object snap options > "Snap radius".

- Michael
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 From:  Cemortan_Tudor
8665.282 
i might forgot, but this should work after copy/paste with coordinate frame
moi.ui.alert(moi.ui.getLastOrientationPickerFrame().origin.x)
- Tudor -
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 From:  Cemortan_Tudor
8665.283 
1. construction lines + align on surface + rect center
drag construction lines & place the first point, second point I think should be autoaligned to surface

2. pointpicker.addSnapPoint( startpt, moi.ui.getText('Closed') ) I dont see text toolbox- is any trick behind
- Tudor -
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 From:  Michael Gibson
8665.284 In reply to 8665.283 
Hi Tudor, re: #2:

> 2. pointpicker.addSnapPoint( startpt, moi.ui.getText('Closed') ) I dont see text toolbox- is any trick behind

When you call moi.ui.getText( 'textid' ); that looks up text in the current language's string table for the text of the given id value.

There is no id value for "Closed" so your call there is going to return an empty string.

To fix it you could just pass some text directly instead of calling moi.ui.getText(), or use a valid textid like 'Closed snap'.

- Michael
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 From:  Michael Gibson
8665.285 In reply to 8665.283 
Hi Tudor,

re:
> 1. construction lines + align on surface + rect center
> drag construction lines & place the first point, second point I think should be autoaligned to surface

It's a bug where snap plane alignment is not happening when the base point is on a center object snap. I've got it on my list to get fixed up for v5.

- Michael
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 From:  Cemortan_Tudor
8665.286 
ohayo !
Wanna ask if in cad is such thing like keep same edge fillet distance (similar to subd will be bevel). I know there's pipe and cut, blend surfaces, but can this be done automatically ?
left - current fillet, right- desired
- Tudor -
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 From:  Michael Gibson
8665.287 In reply to 8665.286 
Hi Tudor, try the "constant distance" type fillet shape.

The regular one called a "rolling ball" fillet generates arcs all of the same radius, with the arc length being longer or shorter depending on the angle between surfaces.

The constant distance method makes the fillet rails to be a given distance apart from each other instead.

- Michael
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 From:  Cemortan_Tudor
8665.288 
it very often fails
- Tudor -
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 From:  Michael Gibson
8665.289 In reply to 8665.288 
Hi Tudor, yes unfortunately it's a pretty buggy area in the geometry library. It should work on the type of case that you showed though:



- Michael
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 From:  Cemortan_Tudor
8665.290 
ohayo
curves/lines -> merge. It should cut objects like one with circle, it doesn't
- Tudor -
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 From:  Michael Gibson
8665.291 In reply to 8665.290 
Hi Tudor, boolean difference seems to do what you want on #3 and #4, but seems to be buggy on #1 and #2, I'll put it on my list to investigate.

- Michael
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 From:  Cemortan_Tudor
8665.292 
is it possible when exporting to have a specific folder(now it exports at saved file location) ?
- Tudor -
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 From:  Michael Gibson
8665.293 In reply to 8665.292 
Hi Tudor,

re:
> is it possible when exporting to have a specific folder(now it exports at saved file location) ?

Sorry I don't understand the question, can you please describe it with a little more detail?

Thanks, - Michael
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