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 From:  Cemortan_Tudor
8665.264 
Ohayo
Michael can u make last message as first one ? so It should be ~ pinned

another script
scale + s -> scale bbox
- Tudor -
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 From:  Michael Gibson
8665.265 In reply to 8665.264 
Hi Tudor,

re:
> Michael can u make last message as first one ? so It should be ~ pinned

Sorry I'm not sure how to do that. I can put a link to the first one in the wiki resources page though, would that help?

Thanks, - Michael
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 From:  Cemortan_Tudor
8665.266 
I'll make a new topic just for scripts, here will be questions !
- Tudor -
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Message 8665.267 deleted 30 Nov 2020 by CEMORTAN_TUDOR

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 From:  Cemortan_Tudor
8665.268 
ohayo
wanna ask about rotation - wanna do a to bounding box option on pressing hotkey
first testing on curves -> there's an option in v4 -> crv.planarFrame
tested - but it's shifts from bounding box -> gives planar frame but in another location
my questions ->
1. knowing 2 coordonates is it possible to make a frame ? accordigly to http://moi.maxsm.net/ it needs 3 (as it is from bbox to frame)
2. if upper is true wich will be (z) knowing x & y, next hotkey for flipping axis ()
3. if they are other scrips for rotation ?

shortly what I desire (unify rotation with some extra)
r - rotate
rr - rotate + bbox (planar frame 2d)
rrw(rrs) - rotate bbox + increase/decrease by amount (2d)
rrf - rotate from bbox + flip axis (x/y/z)
rrfw(rrfs) - rotate increase/decrease by amount (3d)
rc - rotate copy
rrc - rotate + bbox + copy
ra - array
rra - array from bbox
- Tudor -
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 From:  Michael Gibson
8665.269 In reply to 8665.268 
Hi Tudor,

> 1. knowing 2 coordonates is it possible to make a frame ? accordigly to http://moi.maxsm.net/ it
> needs 3 (as it is from bbox to frame)

Well 2 points does not identify a unique frame, the 2 points can form a z axis direction for the frame but there is nothing that locks down the x/y axis directions to a single answer. Depending on what you need it can be possible to do something like the AutoCAD arbitrary axis algorithm (link) where you take a fixed direction like the world z axis and use cross product of that and the z axis to produce an x axis.

If you want the 2 points to be an axis to rotate around, you could try the RotateAxis command or factory, that takes 2 points instead of a frame and then a rotation angle and the rotation will be around the direction vector between those 2 points.


> 2. if upper is true wich will be (z) knowing x & y, next hotkey for flipping axis ()

Sorry I don't understand this one.


> 3. if they are other scrips for rotation ?

ScriptArray:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5595.18

RotateArray:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9710.5

RotateAndExtrudeFace:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8126.34

- Michael
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 From:  Cemortan_Tudor
8665.270 
any plans for opensubd ?
an example https://youtu.be/gzyO8S5FLUU?t=181
- Tudor -
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 From:  Michael Gibson
8665.271 In reply to 8665.270 
Hi Tudor, yes I do plan on supporting OpenSubdiv style edge weighting imported through FBX format.

- Michael
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 From:  Cemortan_Tudor
8665.272 
Ohayo !
wanna ask about techincal aspects hiding behind cad modeling
what's the reason to have always a solid shape ? why can't be done a bool operation of a plane and a surface knowing the plane normals ?
- Tudor -
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 From:  Frenchy Pilou (PILOU)
8665.273 In reply to 8665.272 
I believe it's essentially for Print 3D : you must have a thickness different than "0"
so a solid and not a simple plane surface who can't exist in the reality! ;)

And some practical for know how cost some volumes of materials for building or what is the density of something! ;)

But in Moi you can make Boolean operations with plane, surface with thickness = "0" !

EDITED: 2 May 2021 by PILOU

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 From:  Michael Gibson
8665.274 In reply to 8665.272 
HI Tudor,

re:
> why can't be done a bool operation of a plane and a surface knowing the plane normals ?

That's because MoI is designed to try and not behave differently depending on which direction an open surface happens to have as the "positive" normal direction.

The booleans are based on working with solids. If you are working on all surfaces you should use the Trim command instead of booleans usually.

- Michael
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 From:  Cemortan_Tudor
8665.275 
ohayo
dragging points from a curve doesn't snaps to points of the same curve
- Tudor -
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 From:  Michael Gibson
8665.276 In reply to 8665.275 
Hi Tudor,

> dragging points from a curve doesn't snaps to points of the same curve

Yes, that's intentional to avoid having consecutive points get stacked up on top of each other too easily, such stacking degrades some of the mathematical properties of the curve and can cause problems.

- Michael
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 From:  Cemortan_Tudor
8665.277 
ohayo !
have a rectangle, wanna draw a small chamfer - at a good zoomout.
Q: It impossible draw without disabling snapping ? i'm asking about an option for snap distance !
- Tudor -
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 From:  Cemortan_Tudor
8665.278 
Trim
t - trim add point
s - trim single segment ( can crash if not selected from object that was separated, idk how to fix)
added
c - join curves after deleting unwanted segments
- Tudor -
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 From:  Cemortan_Tudor
8665.279 
fixed UnionJoin script
earlier opened surfaces where duplicating
- Tudor -
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 From:  Frenchy Pilou (PILOU)
8665.280 In reply to 8665.279 
Have you somewhere a repository of all your cool things ?
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
8665.281 In reply to 8665.277 
Hi Tudor,

re:
> ohayo !
> have a rectangle, wanna draw a small chamfer - at a good zoomout.
> Q: It impossible draw without disabling snapping ? i'm asking about an option for snap distance !

In general it's difficult to work on something where you're zoomed out so that it is too small on screen. It's good to zoom in in such situations so you have some room on screen to work with.

There is a setting though for how far your mouse cursor needs to be from a snap point for the snap to engage, that's under Options > Snaps > Object snap options > "Snap radius".

- Michael
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 From:  Cemortan_Tudor
8665.282 
i might forgot, but this should work after copy/paste with coordinate frame
moi.ui.alert(moi.ui.getLastOrientationPickerFrame().origin.x)
- Tudor -
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 From:  Cemortan_Tudor
8665.283 
1. construction lines + align on surface + rect center
drag construction lines & place the first point, second point I think should be autoaligned to surface

2. pointpicker.addSnapPoint( startpt, moi.ui.getText('Closed') ) I dont see text toolbox- is any trick behind
- Tudor -
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